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154 lines
6 KiB
GLSL
Executable file
154 lines
6 KiB
GLSL
Executable file
// MIT License
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// Copyright (c) 2023 João Chrisóstomo
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//!HOOK CHROMA
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//!BIND LUMA
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//!BIND HOOKED
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//!SAVE LUMA_LOWRES
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//!WIDTH CHROMA.w
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//!HEIGHT LUMA.h
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//!WHEN CHROMA.w LUMA.w <
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//!DESC Joint Bilateral (Downscaling Luma 1st Step)
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vec4 hook() {
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float factor = ceil(LUMA_size.x / HOOKED_size.x);
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int start = int(ceil(-factor / 2.0 - 0.5));
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int end = int(floor(factor / 2.0 - 0.5));
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float output_luma = 0.0;
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int wt = 0;
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for (int dx = start; dx <= end; dx++) {
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output_luma += LUMA_texOff(vec2(dx + 0.5, 0.0)).x;
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wt++;
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}
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vec4 output_pix = vec4(output_luma / float(wt), 0.0, 0.0, 1.0);
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return output_pix;
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}
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//!HOOK CHROMA
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//!BIND LUMA_LOWRES
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//!BIND HOOKED
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//!SAVE LUMA_LOWRES
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//!WIDTH CHROMA.w
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//!HEIGHT CHROMA.h
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//!WHEN CHROMA.w LUMA.w <
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//!DESC Joint Bilateral (Downscaling Luma 2nd Step)
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vec4 hook() {
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float factor = ceil(LUMA_LOWRES_size.y / HOOKED_size.y);
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int start = int(ceil(-factor / 2.0 - 0.5));
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int end = int(floor(factor / 2.0 - 0.5));
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float output_luma = 0.0;
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int wt = 0;
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for (int dy = start; dy <= end; dy++) {
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output_luma += LUMA_LOWRES_texOff(vec2(0.0, dy + 0.5)).x;
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wt++;
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}
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vec4 output_pix = vec4(output_luma / float(wt), 0.0, 0.0, 1.0);
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return output_pix;
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}
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//!PARAM distance_coeff
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//!TYPE float
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//!MINIMUM 0.0
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2.5
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//!PARAM intensity_coeff
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//!TYPE float
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//!MINIMUM 0.0
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512.0
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//!HOOK CHROMA
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//!BIND LUMA
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//!BIND LUMA_LOWRES
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//!BIND HOOKED
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//!WIDTH LUMA.w
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//!HEIGHT LUMA.h
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//!WHEN CHROMA.w LUMA.w <
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//!OFFSET ALIGN
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//!DESC Joint Bilateral (Upscaling Chroma)
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float comp_w(vec2 spatial_distance, float intensity_distance) {
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return exp(-distance_coeff * pow(length(spatial_distance), 2.0) - intensity_coeff * pow(intensity_distance, 2.0));
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}
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vec4 hook() {
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float luma_zero = LUMA_texOff(0.0).x;
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vec4 output_pix = vec4(0.0, 0.0, 0.0, 1.0);
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vec2 pp = HOOKED_pos * HOOKED_size - vec2(0.5);
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vec2 fp = floor(pp);
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pp -= fp;
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vec2 chroma_pixels[12];
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chroma_pixels[0] = HOOKED_tex(vec2((fp + vec2(0.5, -0.5)) * HOOKED_pt)).xy;
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chroma_pixels[1] = HOOKED_tex(vec2((fp + vec2(1.5, -0.5)) * HOOKED_pt)).xy;
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chroma_pixels[2] = HOOKED_tex(vec2((fp + vec2(-0.5, 0.5)) * HOOKED_pt)).xy;
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chroma_pixels[3] = HOOKED_tex(vec2((fp + vec2( 0.5, 0.5)) * HOOKED_pt)).xy;
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chroma_pixels[4] = HOOKED_tex(vec2((fp + vec2( 1.5, 0.5)) * HOOKED_pt)).xy;
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chroma_pixels[5] = HOOKED_tex(vec2((fp + vec2( 2.5, 0.5)) * HOOKED_pt)).xy;
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chroma_pixels[6] = HOOKED_tex(vec2((fp + vec2(-0.5, 1.5)) * HOOKED_pt)).xy;
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chroma_pixels[7] = HOOKED_tex(vec2((fp + vec2( 0.5, 1.5)) * HOOKED_pt)).xy;
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chroma_pixels[8] = HOOKED_tex(vec2((fp + vec2( 1.5, 1.5)) * HOOKED_pt)).xy;
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chroma_pixels[9] = HOOKED_tex(vec2((fp + vec2( 2.5, 1.5)) * HOOKED_pt)).xy;
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chroma_pixels[10] = HOOKED_tex(vec2((fp + vec2( 0.5, 2.5)) * HOOKED_pt)).xy;
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chroma_pixels[11] = HOOKED_tex(vec2((fp + vec2( 1.5, 2.5)) * HOOKED_pt)).xy;
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float luma_pixels[12];
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luma_pixels[0] = LUMA_LOWRES_tex(vec2((fp + vec2(0.5, -0.5)) * HOOKED_pt)).x;
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luma_pixels[1] = LUMA_LOWRES_tex(vec2((fp + vec2(1.5, -0.5)) * HOOKED_pt)).x;
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luma_pixels[2] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 0.5)) * HOOKED_pt)).x;
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luma_pixels[3] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 0.5)) * HOOKED_pt)).x;
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luma_pixels[4] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 0.5)) * HOOKED_pt)).x;
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luma_pixels[5] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 0.5)) * HOOKED_pt)).x;
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luma_pixels[6] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 1.5)) * HOOKED_pt)).x;
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luma_pixels[7] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 1.5)) * HOOKED_pt)).x;
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luma_pixels[8] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 1.5)) * HOOKED_pt)).x;
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luma_pixels[9] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 1.5)) * HOOKED_pt)).x;
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luma_pixels[10] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 2.5)) * HOOKED_pt)).x;
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luma_pixels[11] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 2.5)) * HOOKED_pt)).x;
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float w[12];
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w[0] = comp_w(vec2( 0.0,-1.0) - pp, luma_zero - luma_pixels[0] );
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w[1] = comp_w(vec2( 1.0,-1.0) - pp, luma_zero - luma_pixels[1] );
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w[2] = comp_w(vec2(-1.0, 0.0) - pp, luma_zero - luma_pixels[2] );
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w[3] = comp_w(vec2( 0.0, 0.0) - pp, luma_zero - luma_pixels[3] );
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w[4] = comp_w(vec2( 1.0, 0.0) - pp, luma_zero - luma_pixels[4] );
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w[5] = comp_w(vec2( 2.0, 0.0) - pp, luma_zero - luma_pixels[5] );
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w[6] = comp_w(vec2(-1.0, 1.0) - pp, luma_zero - luma_pixels[6] );
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w[7] = comp_w(vec2( 0.0, 1.0) - pp, luma_zero - luma_pixels[7] );
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w[8] = comp_w(vec2( 1.0, 1.0) - pp, luma_zero - luma_pixels[8] );
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w[9] = comp_w(vec2( 2.0, 1.0) - pp, luma_zero - luma_pixels[9] );
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w[10] = comp_w(vec2( 0.0, 2.0) - pp, luma_zero - luma_pixels[10]);
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w[11] = comp_w(vec2( 1.0, 2.0) - pp, luma_zero - luma_pixels[11]);
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float wt = 0.0;
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vec2 ct = vec2(0.0);
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for (int i = 0; i < 12; i++) {
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wt += w[i];
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ct += w[i] * chroma_pixels[i];
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}
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output_pix.xy = clamp(ct / wt, 0.0, 1.0);
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return output_pix;
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}
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