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updated mpv config and shaders
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682a5b151d
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7 changed files with 49 additions and 1014 deletions
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@ -9,13 +9,13 @@
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#catmull_rom = bicubic b 0 c 0.5
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#hermite = bicubic b 0 c 0
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scale=catmull_rom
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scale=lanczos
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#dscale, like scale, but for downscaling,
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#it defaults to scale if unset
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#Due to not having a negative lobe, mitchell and hermite are
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#much better for downscaling (less ringing and aliasing).
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#Due to not having a negative lobe, hermite is better for
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#downscaling (less ringing and aliasing), mitchell could work too
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#hermite is sharper than mitchell
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#https://github.com/mpv-player/mpv/pull/12384#issuecomment-1716775594
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#https://github.com/mpv-player/mpv/pull/12384#issuecomment-1716855374
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@ -23,11 +23,11 @@ scale=catmull_rom
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dscale=hermite
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#'catmull_rom', 'sinc(blackman)', 'lanczos', 'ewa_hanning', 'ewa_lanczossharp'
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#'catmull_rom', 'sinc(blackman window)', hanning 'lanczos'
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#For a traditional scaler, is better to use sinc, but it has more resource usage than catmull_rom.
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cscale=sinc
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cscale-window=blackman #for sinc
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cscale-radius=3 #for sinc
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cscale=catmull_rom
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#cscale-window=blackman #for sinc
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#cscale-radius=3 #taps for sinc
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#https://github.com/mpv-player/mpv/issues/12163
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#you can also use 'FastBilateral', 'JointBilateral', 'MemeBilateral' or KrigBilateral
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@ -42,6 +42,12 @@ cscale-radius=3 #for sinc
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#intended the chroma to be watched, if you believe them or not is up to you.
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#can decrease performance depending on scalers, more noticeable on 4k content
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correct-downscaling=yes
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#enabling them gives better quality with almost no performance impact
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linear-downscaling=yes
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sigmoid-upscaling=yes
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# AUDIO
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@ -134,16 +140,18 @@ target-trc=srgb
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#you can leave it on 'auto', sdr is '203'
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target-peak=auto
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hdr-compute-peak=yes
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hdr-compute-peak=yes #uses own algorythm instead of metadata
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allow-delayed-peak-detect=yes #better performance
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allow-delayed-peak-detect=yes #enable for better performance
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#You can use 'spline' (probably better), 'bt.2390', 'bt.2446a' or leave it on 'auto'.
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tone-mapping=spline
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#tone-mapping-param=1.5 #For bt.2390, mpv default 1.0 and some like 1.5, for spline default is 0.3
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hdr-peak-percentile=100 #better leave it at 100
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#tone-mapping-param=1.5 #For bt.2390, mpv default 1.0 and some like 1.5, for spline default is 0.3
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hdr-peak-percentile=99.995 #use 99.995 for better hdr
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#hdr-contrast-recovery=0.30 #better hdr, less performance
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#tone-mapping-mode=hybrid #deprecated https://github.com/mpv-player/mpv/commit/b4c98cb04c87999eccd061cc59e6f5f8fa706220
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@ -151,6 +159,7 @@ gamut-mapping-mode=perceptual
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icc-intent=0
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#blend-subtitles=yes
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@ -173,7 +182,9 @@ vo=gpu-next
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hwdec=auto-safe
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#hwdec=auto-copy-safe #enables copyback
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#hwdec=vulkan
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#vulkan hwdec has better default hw deinterlacing (bwdif),
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#you can still use bwdif without vulkan, using copyback.
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#hwdec=vulkan
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#vulkan uses more resources,but has better hdr compatibility
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@ -88,6 +88,7 @@ float comp_wd(vec2 distance) {
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vec4 hook() {
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float ar_strength = 0.75;
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float mix_coeff = 0.5;
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vec4 output_pix = vec4(0.0, 0.0, 0.0, 1.0);
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float luma_zero = LUMA_texOff(0.0).x;
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@ -242,9 +243,7 @@ vec4 hook() {
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#if (USE_12_TAP_REGRESSION == 1)
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vec2 alpha_12 = luma_chroma_cov_12 / max(luma_var_12, 1e-6);
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vec2 beta_12 = chroma_avg_12 - alpha_12 * luma_avg_12;
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vec2 chroma_pred_12 = clamp(alpha_12 * luma_zero + beta_12, 0.0, 1.0);
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chroma_pred_12 = mix(chroma_spatial, chroma_pred_12, pow(corr, vec2(2.0)) / 2.0);
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#endif
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#if (USE_4_TAP_REGRESSION == 1)
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float luma_avg_4 = 0.0;
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@ -275,32 +274,17 @@ vec4 hook() {
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vec2 alpha_4 = luma_chroma_cov_4 / max(luma_var_4, 1e-4);
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vec2 beta_4 = chroma_avg_4 - alpha_4 * luma_avg_4;
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vec2 chroma_pred_4 = clamp(alpha_4 * luma_zero + beta_4, 0.0, 1.0);
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if (chroma_min.x > 0.5) {
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chroma_pred_4.x = clamp(chroma_pred_4.x, 0.5, 1.0);
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}
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if (chroma_min.y > 0.5) {
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chroma_pred_4.y = clamp(chroma_pred_4.y, 0.5, 1.0);
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}
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if (chroma_max.x < 0.5) {
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chroma_pred_4.x = clamp(chroma_pred_4.x, 0.0, 0.5);
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}
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if (chroma_max.y < 0.5) {
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chroma_pred_4.y = clamp(chroma_pred_4.y, 0.0, 0.5);
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}
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chroma_pred_4 = mix(chroma_spatial, chroma_pred_4, pow(corr, vec2(2.0)) / 2.0);
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#endif
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#if (USE_12_TAP_REGRESSION == 1 && USE_4_TAP_REGRESSION == 1)
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output_pix.xy = mix(chroma_pred_4, chroma_pred_12, 0.5);
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output_pix.xy = mix(chroma_spatial, mix(chroma_pred_4, chroma_pred_12, 0.5), pow(corr, vec2(2.0)) * mix_coeff);
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#elif (USE_12_TAP_REGRESSION == 1 && USE_4_TAP_REGRESSION == 0)
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output_pix.xy = chroma_pred_12;
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output_pix.xy = mix(chroma_spatial, chroma_pred_12, pow(corr, vec2(2.0)) * mix_coeff);
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#elif (USE_12_TAP_REGRESSION == 0 && USE_4_TAP_REGRESSION == 1)
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output_pix.xy = chroma_pred_4;
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output_pix.xy = mix(chroma_spatial, chroma_pred_4, pow(corr, vec2(2.0)) * mix_coeff);
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#else
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output_pix.xy = chroma_spatial;
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#endif
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output_pix.xy = clamp(output_pix.xy, 0.0, 1.0);
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return output_pix;
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return output_pix;
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}
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@ -1,215 +0,0 @@
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// MIT License
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// Copyright (c) 2023 João Chrisóstomo
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//!HOOK CHROMA
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//!BIND CHROMA
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//!BIND LUMA
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//!SAVE LUMA_LOWRES
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//!WIDTH CHROMA.w
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//!HEIGHT LUMA.h
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//!WHEN CHROMA.w LUMA.w <
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//!DESC Chroma From Luma Prediction (Downscaling Luma 1st Step)
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vec4 hook() {
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float factor = ceil(LUMA_size.x / CHROMA_size.x);
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int start = int(ceil(-factor - 0.5));
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int end = int(floor(factor - 0.5));
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float filter_end = float(end) + 1.5;
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float output_luma = 0.0;
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float wt = 0.0;
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for (int dx = start; dx <= end; dx++) {
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float luma_pix = LUMA_texOff(vec2(dx + 0.5, 0.0)).x;
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float wd = smoothstep(0.0, filter_end, filter_end - length(vec2(dx + 0.5, 0.0)));
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output_luma += luma_pix * wd;
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wt += wd;
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}
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vec4 output_pix = vec4(output_luma / wt, 0.0, 0.0, 1.0);
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return output_pix;
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}
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//!HOOK CHROMA
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//!BIND CHROMA
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//!BIND LUMA_LOWRES
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//!SAVE LUMA_LOWRES
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//!WIDTH CHROMA.w
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//!HEIGHT CHROMA.h
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//!WHEN CHROMA.w LUMA.w <
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//!DESC Chroma From Luma Prediction (Downscaling Luma 2nd Step)
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vec4 hook() {
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float factor = ceil(LUMA_LOWRES_size.y / CHROMA_size.y);
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int start = int(ceil(-factor - 0.5));
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int end = int(floor(factor - 0.5));
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float filter_end = float(end) + 1.5;
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float output_luma = 0.0;
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float wt = 0.0;
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for (int dy = start; dy <= end; dy++) {
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float luma_pix = LUMA_LOWRES_texOff(vec2(0.0, dy + 0.5)).x;
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float wd = smoothstep(0.0, filter_end, filter_end - length(vec2(0.0, dy + 0.5)));
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output_luma += luma_pix * wd;
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wt += wd;
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}
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vec4 output_pix = vec4(output_luma / wt, 0.0, 0.0, 1.0);
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return output_pix;
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}
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//!HOOK CHROMA
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//!BIND CHROMA
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//!BIND LUMA
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//!BIND LUMA_LOWRES
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//!WHEN CHROMA.w LUMA.w <
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//!WIDTH LUMA.w
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//!HEIGHT LUMA.h
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//!OFFSET ALIGN
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//!DESC Chroma From Luma Prediction (12-tap, Upscaling Chroma)
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float comp_wd(vec2 distance) {
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float d = min(length(distance), 2.0);
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if (d < 1.0) {
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return (6.0 + d * d * (-15.0 + d * 9.0)) / 6.0;
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} else {
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return (12.0 + d * (-24.0 + d * (15.0 + d * -3.0))) / 6.0;
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}
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}
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vec4 hook() {
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float division_limit = 1e-4;
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vec4 output_pix = vec4(0.0, 0.0, 0.0, 1.0);
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float luma_zero = LUMA_texOff(0.0).x;
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vec2 pp = CHROMA_pos * CHROMA_size - vec2(0.5);
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vec2 fp = floor(pp);
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pp -= fp;
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vec2 chroma_pixels[12];
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chroma_pixels[0] = CHROMA_tex(vec2((fp + vec2(0.5, -0.5)) * CHROMA_pt)).xy;
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chroma_pixels[1] = CHROMA_tex(vec2((fp + vec2(1.5, -0.5)) * CHROMA_pt)).xy;
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chroma_pixels[2] = CHROMA_tex(vec2((fp + vec2(-0.5, 0.5)) * CHROMA_pt)).xy;
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chroma_pixels[3] = CHROMA_tex(vec2((fp + vec2( 0.5, 0.5)) * CHROMA_pt)).xy;
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chroma_pixels[4] = CHROMA_tex(vec2((fp + vec2( 1.5, 0.5)) * CHROMA_pt)).xy;
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chroma_pixels[5] = CHROMA_tex(vec2((fp + vec2( 2.5, 0.5)) * CHROMA_pt)).xy;
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chroma_pixels[6] = CHROMA_tex(vec2((fp + vec2(-0.5, 1.5)) * CHROMA_pt)).xy;
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chroma_pixels[7] = CHROMA_tex(vec2((fp + vec2( 0.5, 1.5)) * CHROMA_pt)).xy;
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chroma_pixels[8] = CHROMA_tex(vec2((fp + vec2( 1.5, 1.5)) * CHROMA_pt)).xy;
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chroma_pixels[9] = CHROMA_tex(vec2((fp + vec2( 2.5, 1.5)) * CHROMA_pt)).xy;
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chroma_pixels[10] = CHROMA_tex(vec2((fp + vec2(0.5, 2.5) ) * CHROMA_pt)).xy;
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chroma_pixels[11] = CHROMA_tex(vec2((fp + vec2(1.5, 2.5) ) * CHROMA_pt)).xy;
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float luma_pixels[12];
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luma_pixels[0] = LUMA_LOWRES_tex(vec2((fp + vec2(0.5, -0.5)) * CHROMA_pt)).x;
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luma_pixels[1] = LUMA_LOWRES_tex(vec2((fp + vec2(1.5, -0.5)) * CHROMA_pt)).x;
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luma_pixels[2] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 0.5)) * CHROMA_pt)).x;
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luma_pixels[3] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 0.5)) * CHROMA_pt)).x;
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luma_pixels[4] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 0.5)) * CHROMA_pt)).x;
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luma_pixels[5] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 0.5)) * CHROMA_pt)).x;
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luma_pixels[6] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 1.5)) * CHROMA_pt)).x;
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luma_pixels[7] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 1.5)) * CHROMA_pt)).x;
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luma_pixels[8] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 1.5)) * CHROMA_pt)).x;
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luma_pixels[9] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 1.5)) * CHROMA_pt)).x;
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luma_pixels[10] = LUMA_LOWRES_tex(vec2((fp + vec2(0.5, 2.5) ) * CHROMA_pt)).x;
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luma_pixels[11] = LUMA_LOWRES_tex(vec2((fp + vec2(1.5, 2.5) ) * CHROMA_pt)).x;
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vec2 chroma_min = vec2(1e8);
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chroma_min = min(chroma_min, chroma_pixels[3]);
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chroma_min = min(chroma_min, chroma_pixels[4]);
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chroma_min = min(chroma_min, chroma_pixels[7]);
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chroma_min = min(chroma_min, chroma_pixels[8]);
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vec2 chroma_max = vec2(1e-8);
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chroma_max = max(chroma_max, chroma_pixels[3]);
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chroma_max = max(chroma_max, chroma_pixels[4]);
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chroma_max = max(chroma_max, chroma_pixels[7]);
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chroma_max = max(chroma_max, chroma_pixels[8]);
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float wd[12];
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wd[0] = comp_wd(vec2( 0.0,-1.0) - pp);
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wd[1] = comp_wd(vec2( 1.0,-1.0) - pp);
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wd[2] = comp_wd(vec2(-1.0, 0.0) - pp);
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wd[3] = comp_wd(vec2( 0.0, 0.0) - pp);
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wd[4] = comp_wd(vec2( 1.0, 0.0) - pp);
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wd[5] = comp_wd(vec2( 2.0, 0.0) - pp);
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wd[6] = comp_wd(vec2(-1.0, 1.0) - pp);
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wd[7] = comp_wd(vec2( 0.0, 1.0) - pp);
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wd[8] = comp_wd(vec2( 1.0, 1.0) - pp);
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wd[9] = comp_wd(vec2( 2.0, 1.0) - pp);
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wd[10] = comp_wd(vec2( 0.0, 2.0) - pp);
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wd[11] = comp_wd(vec2( 1.0, 2.0) - pp);
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float wt = 0.0;
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for (int i = 0; i < 12; i++) {
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wt += wd[i];
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}
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vec2 ct = vec2(0.0);
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for (int i = 0; i < 12; i++) {
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ct += wd[i] * chroma_pixels[i];
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}
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vec2 chroma_spatial = ct / wt;
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chroma_spatial = clamp(chroma_spatial, chroma_min, chroma_max);
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float luma_avg_12 = 0.0;
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for(int i = 0; i < 12; i++) {
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luma_avg_12 += luma_pixels[i];
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}
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luma_avg_12 /= 12.0;
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float luma_var_12 = 0.0;
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for(int i = 0; i < 12; i++) {
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luma_var_12 += pow(luma_pixels[i] - luma_avg_12, 2.0);
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}
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vec2 chroma_avg_12 = vec2(0.0);
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for(int i = 0; i < 12; i++) {
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chroma_avg_12 += chroma_pixels[i];
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}
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chroma_avg_12 /= 12.0;
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vec2 chroma_var_12 = vec2(0.0);
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for(int i = 0; i < 12; i++) {
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chroma_var_12 += pow(chroma_pixels[i] - chroma_avg_12, vec2(2.0));
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}
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vec2 luma_chroma_cov_12 = vec2(0.0);
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for(int i = 0; i < 12; i++) {
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luma_chroma_cov_12 += (luma_pixels[i] - luma_avg_12) * (chroma_pixels[i] - chroma_avg_12);
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}
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vec2 corr = abs(luma_chroma_cov_12 / max(sqrt(luma_var_12 * chroma_var_12), division_limit));
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corr = clamp(corr, 0.0, 1.0);
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vec2 alpha_12 = luma_chroma_cov_12 / max(luma_var_12, division_limit);
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vec2 beta_12 = chroma_avg_12 - alpha_12 * luma_avg_12;
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vec2 chroma_pred_12 = alpha_12 * luma_zero + beta_12;
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chroma_pred_12 = clamp(chroma_pred_12, 0.0, 1.0);
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|
||||
output_pix.xy = mix(chroma_spatial, chroma_pred_12, pow(corr, vec2(2.0)) / 2.0);
|
||||
|
||||
// Replace this with chroma_min and chroma_max if you want AR
|
||||
// output_pix.yz = clamp(output_pix.yz, chroma_min, chroma_max);
|
||||
output_pix.xy = clamp(output_pix.xy, 0.0, 1.0);
|
||||
return output_pix;
|
||||
}
|
||||
|
|
@ -1,241 +0,0 @@
|
|||
// MIT License
|
||||
|
||||
// Copyright (c) 2023 João Chrisóstomo
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//!HOOK CHROMA
|
||||
//!BIND CHROMA
|
||||
//!BIND LUMA
|
||||
//!SAVE LUMA_LOWRES
|
||||
//!WIDTH CHROMA.w
|
||||
//!HEIGHT LUMA.h
|
||||
//!WHEN CHROMA.w LUMA.w <
|
||||
//!DESC Chroma From Luma Prediction (Downscaling Luma 1st Step)
|
||||
|
||||
vec4 hook() {
|
||||
float factor = ceil(LUMA_size.x / CHROMA_size.x);
|
||||
int start = int(ceil(-factor - 0.5));
|
||||
int end = int(floor(factor - 0.5));
|
||||
float filter_end = float(end) + 1.5;
|
||||
|
||||
float output_luma = 0.0;
|
||||
float wt = 0.0;
|
||||
for (int dx = start; dx <= end; dx++) {
|
||||
float luma_pix = LUMA_texOff(vec2(dx + 0.5, 0.0)).x;
|
||||
float wd = smoothstep(0.0, filter_end, filter_end - length(vec2(dx + 0.5, 0.0)));
|
||||
output_luma += luma_pix * wd;
|
||||
wt += wd;
|
||||
}
|
||||
vec4 output_pix = vec4(output_luma / wt, 0.0, 0.0, 1.0);
|
||||
return output_pix;
|
||||
}
|
||||
|
||||
//!HOOK CHROMA
|
||||
//!BIND CHROMA
|
||||
//!BIND LUMA_LOWRES
|
||||
//!SAVE LUMA_LOWRES
|
||||
//!WIDTH CHROMA.w
|
||||
//!HEIGHT CHROMA.h
|
||||
//!WHEN CHROMA.w LUMA.w <
|
||||
//!DESC Chroma From Luma Prediction (Downscaling Luma 2nd Step)
|
||||
|
||||
vec4 hook() {
|
||||
float factor = ceil(LUMA_LOWRES_size.y / CHROMA_size.y);
|
||||
int start = int(ceil(-factor - 0.5));
|
||||
int end = int(floor(factor - 0.5));
|
||||
float filter_end = float(end) + 1.5;
|
||||
|
||||
float output_luma = 0.0;
|
||||
float wt = 0.0;
|
||||
for (int dy = start; dy <= end; dy++) {
|
||||
float luma_pix = LUMA_LOWRES_texOff(vec2(0.0, dy + 0.5)).x;
|
||||
float wd = smoothstep(0.0, filter_end, filter_end - length(vec2(0.0, dy + 0.5)));
|
||||
output_luma += luma_pix * wd;
|
||||
wt += wd;
|
||||
}
|
||||
vec4 output_pix = vec4(output_luma / wt, 0.0, 0.0, 1.0);
|
||||
return output_pix;
|
||||
}
|
||||
|
||||
//!HOOK CHROMA
|
||||
//!BIND CHROMA
|
||||
//!BIND LUMA
|
||||
//!BIND LUMA_LOWRES
|
||||
//!WHEN CHROMA.w LUMA.w <
|
||||
//!WIDTH LUMA.w
|
||||
//!HEIGHT LUMA.h
|
||||
//!OFFSET ALIGN
|
||||
//!DESC Chroma From Luma Prediction (4-tap, Upscaling Chroma)
|
||||
|
||||
float comp_wd(vec2 distance) {
|
||||
float d = min(length(distance), 2.0);
|
||||
if (d < 1.0) {
|
||||
return (6.0 + d * d * (-15.0 + d * 9.0)) / 6.0;
|
||||
} else {
|
||||
return (12.0 + d * (-24.0 + d * (15.0 + d * -3.0))) / 6.0;
|
||||
}
|
||||
}
|
||||
|
||||
vec4 hook() {
|
||||
float division_limit = 1e-4;
|
||||
|
||||
vec4 output_pix = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
float luma_zero = LUMA_texOff(0.0).x;
|
||||
|
||||
vec2 pp = CHROMA_pos * CHROMA_size - vec2(0.5);
|
||||
vec2 fp = floor(pp);
|
||||
pp -= fp;
|
||||
|
||||
vec2 chroma_pixels[12];
|
||||
chroma_pixels[0] = CHROMA_tex(vec2((fp + vec2(0.5, -0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[1] = CHROMA_tex(vec2((fp + vec2(1.5, -0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[2] = CHROMA_tex(vec2((fp + vec2(-0.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[3] = CHROMA_tex(vec2((fp + vec2( 0.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[4] = CHROMA_tex(vec2((fp + vec2( 1.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[5] = CHROMA_tex(vec2((fp + vec2( 2.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[6] = CHROMA_tex(vec2((fp + vec2(-0.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[7] = CHROMA_tex(vec2((fp + vec2( 0.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[8] = CHROMA_tex(vec2((fp + vec2( 1.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[9] = CHROMA_tex(vec2((fp + vec2( 2.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[10] = CHROMA_tex(vec2((fp + vec2(0.5, 2.5) ) * CHROMA_pt)).xy;
|
||||
chroma_pixels[11] = CHROMA_tex(vec2((fp + vec2(1.5, 2.5) ) * CHROMA_pt)).xy;
|
||||
|
||||
float luma_pixels[12];
|
||||
luma_pixels[0] = LUMA_LOWRES_tex(vec2((fp + vec2(0.5, -0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[1] = LUMA_LOWRES_tex(vec2((fp + vec2(1.5, -0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[2] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[3] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[4] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[5] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[6] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[7] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[8] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[9] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[10] = LUMA_LOWRES_tex(vec2((fp + vec2(0.5, 2.5) ) * CHROMA_pt)).x;
|
||||
luma_pixels[11] = LUMA_LOWRES_tex(vec2((fp + vec2(1.5, 2.5) ) * CHROMA_pt)).x;
|
||||
|
||||
vec2 chroma_min = vec2(1e8);
|
||||
chroma_min = min(chroma_min, chroma_pixels[3]);
|
||||
chroma_min = min(chroma_min, chroma_pixels[4]);
|
||||
chroma_min = min(chroma_min, chroma_pixels[7]);
|
||||
chroma_min = min(chroma_min, chroma_pixels[8]);
|
||||
|
||||
vec2 chroma_max = vec2(1e-8);
|
||||
chroma_max = max(chroma_max, chroma_pixels[3]);
|
||||
chroma_max = max(chroma_max, chroma_pixels[4]);
|
||||
chroma_max = max(chroma_max, chroma_pixels[7]);
|
||||
chroma_max = max(chroma_max, chroma_pixels[8]);
|
||||
|
||||
float wd[12];
|
||||
wd[0] = comp_wd(vec2( 0.0,-1.0) - pp);
|
||||
wd[1] = comp_wd(vec2( 1.0,-1.0) - pp);
|
||||
wd[2] = comp_wd(vec2(-1.0, 0.0) - pp);
|
||||
wd[3] = comp_wd(vec2( 0.0, 0.0) - pp);
|
||||
wd[4] = comp_wd(vec2( 1.0, 0.0) - pp);
|
||||
wd[5] = comp_wd(vec2( 2.0, 0.0) - pp);
|
||||
wd[6] = comp_wd(vec2(-1.0, 1.0) - pp);
|
||||
wd[7] = comp_wd(vec2( 0.0, 1.0) - pp);
|
||||
wd[8] = comp_wd(vec2( 1.0, 1.0) - pp);
|
||||
wd[9] = comp_wd(vec2( 2.0, 1.0) - pp);
|
||||
wd[10] = comp_wd(vec2( 0.0, 2.0) - pp);
|
||||
wd[11] = comp_wd(vec2( 1.0, 2.0) - pp);
|
||||
|
||||
float wt = 0.0;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
wt += wd[i];
|
||||
}
|
||||
|
||||
vec2 ct = vec2(0.0);
|
||||
for (int i = 0; i < 12; i++) {
|
||||
ct += wd[i] * chroma_pixels[i];
|
||||
}
|
||||
|
||||
vec2 chroma_spatial = ct / wt;
|
||||
chroma_spatial = clamp(chroma_spatial, chroma_min, chroma_max);
|
||||
|
||||
float luma_avg_4 = 0.0;
|
||||
luma_avg_4 += luma_pixels[3];
|
||||
luma_avg_4 += luma_pixels[4];
|
||||
luma_avg_4 += luma_pixels[7];
|
||||
luma_avg_4 += luma_pixels[8];
|
||||
luma_avg_4 /= 4.0;
|
||||
|
||||
float luma_var_4 = 0.0;
|
||||
luma_var_4 += pow(luma_pixels[3] - luma_avg_4, 2.0);
|
||||
luma_var_4 += pow(luma_pixels[4] - luma_avg_4, 2.0);
|
||||
luma_var_4 += pow(luma_pixels[7] - luma_avg_4, 2.0);
|
||||
luma_var_4 += pow(luma_pixels[8] - luma_avg_4, 2.0);
|
||||
|
||||
vec2 chroma_avg_4 = vec2(0.0);
|
||||
chroma_avg_4 += chroma_pixels[3];
|
||||
chroma_avg_4 += chroma_pixels[4];
|
||||
chroma_avg_4 += chroma_pixels[7];
|
||||
chroma_avg_4 += chroma_pixels[8];
|
||||
chroma_avg_4 /= 4.0;
|
||||
|
||||
vec2 luma_chroma_cov_4 = vec2(0.0);
|
||||
luma_chroma_cov_4 += (luma_pixels[3] - luma_avg_4) * (chroma_pixels[3] - chroma_avg_4);
|
||||
luma_chroma_cov_4 += (luma_pixels[4] - luma_avg_4) * (chroma_pixels[4] - chroma_avg_4);
|
||||
luma_chroma_cov_4 += (luma_pixels[7] - luma_avg_4) * (chroma_pixels[7] - chroma_avg_4);
|
||||
luma_chroma_cov_4 += (luma_pixels[8] - luma_avg_4) * (chroma_pixels[8] - chroma_avg_4);
|
||||
|
||||
vec2 alpha_4 = luma_chroma_cov_4 / max(luma_var_4, division_limit);
|
||||
vec2 beta_4 = chroma_avg_4 - alpha_4 * luma_avg_4;
|
||||
|
||||
vec2 chroma_pred_4 = alpha_4 * luma_zero + beta_4;
|
||||
chroma_pred_4 = clamp(chroma_pred_4, 0.0, 1.0);
|
||||
|
||||
float luma_avg_12 = 0.0;
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_avg_12 += luma_pixels[i];
|
||||
}
|
||||
luma_avg_12 /= 12.0;
|
||||
|
||||
float luma_var_12 = 0.0;
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_var_12 += pow(luma_pixels[i] - luma_avg_12, 2.0);
|
||||
}
|
||||
|
||||
vec2 chroma_avg_12 = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
chroma_avg_12 += chroma_pixels[i];
|
||||
}
|
||||
chroma_avg_12 /= 12.0;
|
||||
|
||||
vec2 chroma_var_12 = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
chroma_var_12 += pow(chroma_pixels[i] - chroma_avg_12, vec2(2.0));
|
||||
}
|
||||
|
||||
vec2 luma_chroma_cov_12 = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_chroma_cov_12 += (luma_pixels[i] - luma_avg_12) * (chroma_pixels[i] - chroma_avg_12);
|
||||
}
|
||||
|
||||
vec2 corr = abs(luma_chroma_cov_12 / max(sqrt(luma_var_12 * chroma_var_12), division_limit));
|
||||
corr = clamp(corr, 0.0, 1.0);
|
||||
|
||||
output_pix.xy = mix(chroma_spatial, chroma_pred_4, pow(corr, vec2(2.0)) / 2.0);
|
||||
|
||||
// Replace this with chroma_min and chroma_max if you want AR
|
||||
// output_pix.yz = clamp(output_pix.yz, chroma_min, chroma_max);
|
||||
output_pix.xy = clamp(output_pix.xy, 0.0, 1.0);
|
||||
return output_pix;
|
||||
}
|
||||
|
|
@ -1,197 +0,0 @@
|
|||
// MIT License
|
||||
|
||||
// Copyright (c) 2023 João Chrisóstomo
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//!HOOK CHROMA
|
||||
//!BIND CHROMA
|
||||
//!BIND LUMA
|
||||
//!SAVE LUMA_LOWRES
|
||||
//!WIDTH CHROMA.w
|
||||
//!HEIGHT LUMA.h
|
||||
//!WHEN CHROMA.w LUMA.w <
|
||||
//!DESC Chroma From Luma Prediction (Downscaling Luma 1st Step)
|
||||
|
||||
vec4 hook() {
|
||||
float factor = ceil(LUMA_size.x / CHROMA_size.x);
|
||||
int start = int(ceil(-factor - 0.5));
|
||||
int end = int(floor(factor - 0.5));
|
||||
float filter_end = float(end) + 1.5;
|
||||
|
||||
float output_luma = 0.0;
|
||||
float wt = 0.0;
|
||||
for (int dx = start; dx <= end; dx++) {
|
||||
float luma_pix = LUMA_texOff(vec2(dx + 0.5, 0.0)).x;
|
||||
float wd = smoothstep(0.0, filter_end, filter_end - length(vec2(dx + 0.5, 0.0)));
|
||||
output_luma += luma_pix * wd;
|
||||
wt += wd;
|
||||
}
|
||||
vec4 output_pix = vec4(output_luma / wt, 0.0, 0.0, 1.0);
|
||||
return output_pix;
|
||||
}
|
||||
|
||||
//!HOOK CHROMA
|
||||
//!BIND CHROMA
|
||||
//!BIND LUMA_LOWRES
|
||||
//!SAVE LUMA_LOWRES
|
||||
//!WIDTH CHROMA.w
|
||||
//!HEIGHT CHROMA.h
|
||||
//!WHEN CHROMA.w LUMA.w <
|
||||
//!DESC Chroma From Luma Prediction (Downscaling Luma 2nd Step)
|
||||
|
||||
vec4 hook() {
|
||||
float factor = ceil(LUMA_LOWRES_size.y / CHROMA_size.y);
|
||||
int start = int(ceil(-factor - 0.5));
|
||||
int end = int(floor(factor - 0.5));
|
||||
float filter_end = float(end) + 1.5;
|
||||
|
||||
float output_luma = 0.0;
|
||||
float wt = 0.0;
|
||||
for (int dy = start; dy <= end; dy++) {
|
||||
float luma_pix = LUMA_LOWRES_texOff(vec2(0.0, dy + 0.5)).x;
|
||||
float wd = smoothstep(0.0, filter_end, filter_end - length(vec2(0.0, dy + 0.5)));
|
||||
output_luma += luma_pix * wd;
|
||||
wt += wd;
|
||||
}
|
||||
vec4 output_pix = vec4(output_luma / wt, 0.0, 0.0, 1.0);
|
||||
return output_pix;
|
||||
}
|
||||
|
||||
//!HOOK NATIVE
|
||||
//!BIND LUMA_LOWRES
|
||||
//!BIND CHROMA
|
||||
//!BIND NATIVE
|
||||
//!OFFSET ALIGN
|
||||
//!WHEN CHROMA.w LUMA.w <
|
||||
//!DESC Chroma From Luma Prediction (Upscaling Chroma)
|
||||
|
||||
vec4 hook() {
|
||||
float division_limit = 1e-4;
|
||||
|
||||
vec4 output_pix = NATIVE_texOff(0.0);
|
||||
float luma_zero = output_pix.x;
|
||||
|
||||
vec2 pp = CHROMA_pos * CHROMA_size - vec2(0.5);
|
||||
vec2 fp = floor(pp);
|
||||
pp -= fp;
|
||||
|
||||
vec2 chroma_pixels[12];
|
||||
chroma_pixels[0] = CHROMA_tex(vec2((fp + vec2(0.5, -0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[1] = CHROMA_tex(vec2((fp + vec2(1.5, -0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[2] = CHROMA_tex(vec2((fp + vec2(-0.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[3] = CHROMA_tex(vec2((fp + vec2( 0.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[4] = CHROMA_tex(vec2((fp + vec2( 1.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[5] = CHROMA_tex(vec2((fp + vec2( 2.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[6] = CHROMA_tex(vec2((fp + vec2(-0.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[7] = CHROMA_tex(vec2((fp + vec2( 0.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[8] = CHROMA_tex(vec2((fp + vec2( 1.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[9] = CHROMA_tex(vec2((fp + vec2( 2.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[10] = CHROMA_tex(vec2((fp + vec2(0.5, 2.5) ) * CHROMA_pt)).xy;
|
||||
chroma_pixels[11] = CHROMA_tex(vec2((fp + vec2(1.5, 2.5) ) * CHROMA_pt)).xy;
|
||||
|
||||
float luma_pixels[12];
|
||||
luma_pixels[0] = LUMA_LOWRES_tex(vec2((fp + vec2(0.5, -0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[1] = LUMA_LOWRES_tex(vec2((fp + vec2(1.5, -0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[2] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[3] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[4] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[5] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[6] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[7] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[8] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[9] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[10] = LUMA_LOWRES_tex(vec2((fp + vec2(0.5, 2.5) ) * CHROMA_pt)).x;
|
||||
luma_pixels[11] = LUMA_LOWRES_tex(vec2((fp + vec2(1.5, 2.5) ) * CHROMA_pt)).x;
|
||||
|
||||
float luma_avg_4 = 0.0;
|
||||
luma_avg_4 += luma_pixels[3];
|
||||
luma_avg_4 += luma_pixels[4];
|
||||
luma_avg_4 += luma_pixels[7];
|
||||
luma_avg_4 += luma_pixels[8];
|
||||
luma_avg_4 /= 4.0;
|
||||
|
||||
float luma_var_4 = 0.0;
|
||||
luma_var_4 += pow(luma_pixels[3] - luma_avg_4, 2.0);
|
||||
luma_var_4 += pow(luma_pixels[4] - luma_avg_4, 2.0);
|
||||
luma_var_4 += pow(luma_pixels[7] - luma_avg_4, 2.0);
|
||||
luma_var_4 += pow(luma_pixels[8] - luma_avg_4, 2.0);
|
||||
|
||||
vec2 chroma_avg_4 = vec2(0.0);
|
||||
chroma_avg_4 += chroma_pixels[3];
|
||||
chroma_avg_4 += chroma_pixels[4];
|
||||
chroma_avg_4 += chroma_pixels[7];
|
||||
chroma_avg_4 += chroma_pixels[8];
|
||||
chroma_avg_4 /= 4.0;
|
||||
|
||||
vec2 luma_chroma_cov_4 = vec2(0.0);
|
||||
luma_chroma_cov_4 += (luma_pixels[3] - luma_avg_4) * (chroma_pixels[3] - chroma_avg_4);
|
||||
luma_chroma_cov_4 += (luma_pixels[4] - luma_avg_4) * (chroma_pixels[4] - chroma_avg_4);
|
||||
luma_chroma_cov_4 += (luma_pixels[7] - luma_avg_4) * (chroma_pixels[7] - chroma_avg_4);
|
||||
luma_chroma_cov_4 += (luma_pixels[8] - luma_avg_4) * (chroma_pixels[8] - chroma_avg_4);
|
||||
|
||||
vec2 alpha_4 = luma_chroma_cov_4 / max(luma_var_4, division_limit);
|
||||
vec2 beta_4 = chroma_avg_4 - alpha_4 * luma_avg_4;
|
||||
|
||||
vec2 chroma_pred_4 = alpha_4 * luma_zero + beta_4;
|
||||
chroma_pred_4 = clamp(chroma_pred_4, 0.0, 1.0);
|
||||
|
||||
float luma_avg_12 = 0.0;
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_avg_12 += luma_pixels[i];
|
||||
}
|
||||
luma_avg_12 /= 12.0;
|
||||
|
||||
float luma_var_12 = 0.0;
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_var_12 += pow(luma_pixels[i] - luma_avg_12, 2.0);
|
||||
}
|
||||
|
||||
vec2 chroma_avg_12 = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
chroma_avg_12 += chroma_pixels[i];
|
||||
}
|
||||
chroma_avg_12 /= 12.0;
|
||||
|
||||
vec2 chroma_var_12 = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
chroma_var_12 += pow(chroma_pixels[i] - chroma_avg_12, vec2(2.0));
|
||||
}
|
||||
|
||||
vec2 luma_chroma_cov_12 = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_chroma_cov_12 += (luma_pixels[i] - luma_avg_12) * (chroma_pixels[i] - chroma_avg_12);
|
||||
}
|
||||
|
||||
vec2 corr = abs(luma_chroma_cov_12 / max(sqrt(luma_var_12 * chroma_var_12), division_limit));
|
||||
corr = clamp(corr, 0.0, 1.0);
|
||||
|
||||
vec2 alpha_12 = luma_chroma_cov_12 / max(luma_var_12, division_limit);
|
||||
vec2 beta_12 = chroma_avg_12 - alpha_12 * luma_avg_12;
|
||||
|
||||
vec2 chroma_pred_12 = alpha_12 * luma_zero + beta_12;
|
||||
chroma_pred_12 = clamp(chroma_pred_12, 0.0, 1.0);
|
||||
|
||||
chroma_pred_4 = mix(output_pix.yz, chroma_pred_4, pow(corr, vec2(2.0)) / 2.0);
|
||||
chroma_pred_12 = mix(output_pix.yz, chroma_pred_12, pow(corr, vec2(2.0)) / 2.0);
|
||||
output_pix.yz = mix(chroma_pred_4, chroma_pred_12, 0.5);
|
||||
|
||||
output_pix.yz = clamp(output_pix.yz, 0.0, 1.0);
|
||||
return output_pix;
|
||||
}
|
||||
|
|
@ -71,7 +71,7 @@ vec4 hook() {
|
|||
//!PARAM distance_coeff
|
||||
//!TYPE float
|
||||
//!MINIMUM 0.0
|
||||
0.5
|
||||
2.5
|
||||
|
||||
//!PARAM intensity_coeff
|
||||
//!TYPE float
|
||||
|
|
@ -88,26 +88,11 @@ vec4 hook() {
|
|||
//!OFFSET ALIGN
|
||||
//!DESC Joint Bilateral (Upscaling Chroma)
|
||||
|
||||
#define USE_SHARP_SPATIAL_FILTER 1
|
||||
|
||||
float comp_wd1(vec2 distance) {
|
||||
float d2 = min(pow(length(distance), 2.0), 4.0);
|
||||
return (25.0 / 16.0 * pow(2.0 / 5.0 * d2 - 1.0, 2.0) - (25.0 / 16.0 - 1.0)) * pow(1.0 / 4.0 * d2 - 1.0, 2.0);
|
||||
}
|
||||
|
||||
float comp_wd2(vec2 distance) {
|
||||
return exp(-distance_coeff * pow(length(distance), 2.0));
|
||||
}
|
||||
|
||||
float comp_wi(float distance) {
|
||||
return exp(-intensity_coeff * pow(distance, 2.0));
|
||||
float comp_w(vec2 spatial_distance, float intensity_distance) {
|
||||
return exp(-distance_coeff * pow(length(spatial_distance), 2.0) - intensity_coeff * pow(intensity_distance, 2.0));
|
||||
}
|
||||
|
||||
vec4 hook() {
|
||||
#if (USE_SHARP_SPATIAL_FILTER == 1)
|
||||
float ar_strength = 0.5;
|
||||
float division_limit = 1e-4;
|
||||
#endif
|
||||
float luma_zero = LUMA_texOff(0.0).x;
|
||||
vec4 output_pix = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
|
|
@ -143,117 +128,27 @@ vec4 hook() {
|
|||
luma_pixels[10] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 2.5)) * HOOKED_pt)).x;
|
||||
luma_pixels[11] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 2.5)) * HOOKED_pt)).x;
|
||||
|
||||
vec2 chroma_min = vec2(1e8);
|
||||
chroma_min = min(chroma_min, chroma_pixels[3]);
|
||||
chroma_min = min(chroma_min, chroma_pixels[4]);
|
||||
chroma_min = min(chroma_min, chroma_pixels[7]);
|
||||
chroma_min = min(chroma_min, chroma_pixels[8]);
|
||||
|
||||
vec2 chroma_max = vec2(1e-8);
|
||||
chroma_max = max(chroma_max, chroma_pixels[3]);
|
||||
chroma_max = max(chroma_max, chroma_pixels[4]);
|
||||
chroma_max = max(chroma_max, chroma_pixels[7]);
|
||||
chroma_max = max(chroma_max, chroma_pixels[8]);
|
||||
|
||||
#if (USE_SHARP_SPATIAL_FILTER == 1)
|
||||
float wd1[12];
|
||||
wd1[0] = comp_wd1(vec2( 0.0,-1.0) - pp);
|
||||
wd1[1] = comp_wd1(vec2( 1.0,-1.0) - pp);
|
||||
wd1[2] = comp_wd1(vec2(-1.0, 0.0) - pp);
|
||||
wd1[3] = comp_wd1(vec2( 0.0, 0.0) - pp);
|
||||
wd1[4] = comp_wd1(vec2( 1.0, 0.0) - pp);
|
||||
wd1[5] = comp_wd1(vec2( 2.0, 0.0) - pp);
|
||||
wd1[6] = comp_wd1(vec2(-1.0, 1.0) - pp);
|
||||
wd1[7] = comp_wd1(vec2( 0.0, 1.0) - pp);
|
||||
wd1[8] = comp_wd1(vec2( 1.0, 1.0) - pp);
|
||||
wd1[9] = comp_wd1(vec2( 2.0, 1.0) - pp);
|
||||
wd1[10] = comp_wd1(vec2( 0.0, 2.0) - pp);
|
||||
wd1[11] = comp_wd1(vec2( 1.0, 2.0) - pp);
|
||||
|
||||
float wt1 = 0.0;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
wt1 += wd1[i];
|
||||
}
|
||||
|
||||
vec2 ct1 = vec2(0.0);
|
||||
for (int i = 0; i < 12; i++) {
|
||||
ct1 += wd1[i] * chroma_pixels[i];
|
||||
}
|
||||
|
||||
vec2 chroma_spatial = clamp(ct1 / wt1, 0.0, 1.0);
|
||||
chroma_spatial = mix(chroma_spatial, clamp(chroma_spatial, chroma_min, chroma_max), ar_strength);
|
||||
#endif
|
||||
float wd2[12];
|
||||
wd2[0] = comp_wd2(vec2( 0.0,-1.0) - pp);
|
||||
wd2[1] = comp_wd2(vec2( 1.0,-1.0) - pp);
|
||||
wd2[2] = comp_wd2(vec2(-1.0, 0.0) - pp);
|
||||
wd2[3] = comp_wd2(vec2( 0.0, 0.0) - pp);
|
||||
wd2[4] = comp_wd2(vec2( 1.0, 0.0) - pp);
|
||||
wd2[5] = comp_wd2(vec2( 2.0, 0.0) - pp);
|
||||
wd2[6] = comp_wd2(vec2(-1.0, 1.0) - pp);
|
||||
wd2[7] = comp_wd2(vec2( 0.0, 1.0) - pp);
|
||||
wd2[8] = comp_wd2(vec2( 1.0, 1.0) - pp);
|
||||
wd2[9] = comp_wd2(vec2( 2.0, 1.0) - pp);
|
||||
wd2[10] = comp_wd2(vec2( 0.0, 2.0) - pp);
|
||||
wd2[11] = comp_wd2(vec2( 1.0, 2.0) - pp);
|
||||
|
||||
float wi[12];
|
||||
for (int i = 0; i < 12; i++) {
|
||||
wi[i] = comp_wi(luma_zero - luma_pixels[i]);
|
||||
}
|
||||
|
||||
float w[12];
|
||||
w[0] = comp_w(vec2( 0.0,-1.0) - pp, luma_zero - luma_pixels[0] );
|
||||
w[1] = comp_w(vec2( 1.0,-1.0) - pp, luma_zero - luma_pixels[1] );
|
||||
w[2] = comp_w(vec2(-1.0, 0.0) - pp, luma_zero - luma_pixels[2] );
|
||||
w[3] = comp_w(vec2( 0.0, 0.0) - pp, luma_zero - luma_pixels[3] );
|
||||
w[4] = comp_w(vec2( 1.0, 0.0) - pp, luma_zero - luma_pixels[4] );
|
||||
w[5] = comp_w(vec2( 2.0, 0.0) - pp, luma_zero - luma_pixels[5] );
|
||||
w[6] = comp_w(vec2(-1.0, 1.0) - pp, luma_zero - luma_pixels[6] );
|
||||
w[7] = comp_w(vec2( 0.0, 1.0) - pp, luma_zero - luma_pixels[7] );
|
||||
w[8] = comp_w(vec2( 1.0, 1.0) - pp, luma_zero - luma_pixels[8] );
|
||||
w[9] = comp_w(vec2( 2.0, 1.0) - pp, luma_zero - luma_pixels[9] );
|
||||
w[10] = comp_w(vec2( 0.0, 2.0) - pp, luma_zero - luma_pixels[10]);
|
||||
w[11] = comp_w(vec2( 1.0, 2.0) - pp, luma_zero - luma_pixels[11]);
|
||||
|
||||
float wt = 0.0;
|
||||
vec2 ct = vec2(0.0);
|
||||
for (int i = 0; i < 12; i++) {
|
||||
w[i] = wd2[i] * wi[i];
|
||||
wt += w[i];
|
||||
ct += w[i] * chroma_pixels[i];
|
||||
}
|
||||
|
||||
float wt2 = 0.0;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
wt2 += w[i];
|
||||
}
|
||||
|
||||
vec2 ct2 = vec2(0.0);
|
||||
for (int i = 0; i < 12; i++) {
|
||||
ct2 += w[i] * chroma_pixels[i];
|
||||
}
|
||||
|
||||
vec2 chroma_bilat = clamp(ct2 / wt2, 0.0, 1.0);
|
||||
|
||||
#if (USE_SHARP_SPATIAL_FILTER == 1)
|
||||
float luma_avg = 0.0;
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_avg += luma_pixels[i];
|
||||
}
|
||||
luma_avg /= 12.0;
|
||||
|
||||
float luma_var = 0.0;
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_var += pow(luma_pixels[i] - luma_avg, 2.0);
|
||||
}
|
||||
|
||||
vec2 chroma_avg = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
chroma_avg += chroma_pixels[i];
|
||||
}
|
||||
chroma_avg /= 12.0;
|
||||
|
||||
vec2 chroma_var = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
chroma_var += pow(chroma_pixels[i] - chroma_avg, vec2(2.0));
|
||||
}
|
||||
|
||||
vec2 luma_chroma_cov = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_chroma_cov += (luma_pixels[i] - luma_avg) * (chroma_pixels[i] - chroma_avg);
|
||||
}
|
||||
|
||||
vec2 corr = abs(luma_chroma_cov / max(sqrt(luma_var * chroma_var), division_limit));
|
||||
corr = clamp(corr, 0.0, 1.0);
|
||||
|
||||
output_pix.xy = mix(chroma_spatial, chroma_bilat, pow(corr, vec2(2.0)) / 2.0);
|
||||
output_pix.xy = clamp(output_pix.xy, 0.0, 1.0);
|
||||
#else
|
||||
output_pix.xy = chroma_bilat;
|
||||
#endif
|
||||
output_pix.xy = clamp(ct / wt, 0.0, 1.0);
|
||||
return output_pix;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,202 +0,0 @@
|
|||
// MIT License
|
||||
|
||||
// Copyright (c) 2023 João Chrisóstomo
|
||||
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
//!PARAM distance_coeff
|
||||
//!TYPE float
|
||||
//!MINIMUM 0.0
|
||||
0.5
|
||||
|
||||
//!PARAM intensity_coeff
|
||||
//!TYPE float
|
||||
//!MINIMUM 0.0
|
||||
512.0
|
||||
|
||||
//!HOOK CHROMA
|
||||
//!BIND CHROMA
|
||||
//!BIND LUMA
|
||||
//!WIDTH LUMA.w
|
||||
//!HEIGHT LUMA.h
|
||||
//!WHEN CHROMA.w LUMA.w <
|
||||
//!OFFSET ALIGN
|
||||
//!DESC Meme Bilateral (Upscaling Chroma)
|
||||
|
||||
float comp_wd1(vec2 distance) {
|
||||
float d = min(length(distance), 2.0);
|
||||
if (d < 1.0) {
|
||||
return (6.0 + d * d * (-15.0 + d * 9.0)) / 6.0;
|
||||
} else {
|
||||
return (12.0 + d * (-24.0 + d * (15.0 + d * -3.0))) / 6.0;
|
||||
}
|
||||
}
|
||||
|
||||
float comp_wd2(vec2 distance) {
|
||||
return exp(-distance_coeff * pow(length(distance), 2.0));
|
||||
}
|
||||
|
||||
float comp_wi(float distance) {
|
||||
return exp(-intensity_coeff * pow(distance, 2.0));
|
||||
}
|
||||
|
||||
float comp_w(float wd, float wi) {
|
||||
float w = wd * wi;
|
||||
// return clamp(w, 1e-32, 1.0);
|
||||
return w;
|
||||
}
|
||||
|
||||
vec4 hook() {
|
||||
float division_limit = 1e-4;
|
||||
float luma_zero = LUMA_texOff(0.0).x;
|
||||
vec4 output_pix = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
|
||||
vec2 pp = CHROMA_pos * CHROMA_size - vec2(0.5);
|
||||
vec2 fp = floor(pp);
|
||||
pp -= fp;
|
||||
|
||||
vec2 chroma_pixels[12];
|
||||
chroma_pixels[0] = CHROMA_tex(vec2((fp + vec2(0.5, -0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[1] = CHROMA_tex(vec2((fp + vec2(1.5, -0.5)) * CHROMA_pt)).xy;
|
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chroma_pixels[2] = CHROMA_tex(vec2((fp + vec2(-0.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[3] = CHROMA_tex(vec2((fp + vec2( 0.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[4] = CHROMA_tex(vec2((fp + vec2( 1.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[5] = CHROMA_tex(vec2((fp + vec2( 2.5, 0.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[6] = CHROMA_tex(vec2((fp + vec2(-0.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[7] = CHROMA_tex(vec2((fp + vec2( 0.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[8] = CHROMA_tex(vec2((fp + vec2( 1.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[9] = CHROMA_tex(vec2((fp + vec2( 2.5, 1.5)) * CHROMA_pt)).xy;
|
||||
chroma_pixels[10] = CHROMA_tex(vec2((fp + vec2(0.5, 2.5) ) * CHROMA_pt)).xy;
|
||||
chroma_pixels[11] = CHROMA_tex(vec2((fp + vec2(1.5, 2.5) ) * CHROMA_pt)).xy;
|
||||
|
||||
float luma_pixels[12];
|
||||
luma_pixels[0] = LUMA_tex(vec2((fp + vec2(0.5, -0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[1] = LUMA_tex(vec2((fp + vec2(1.5, -0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[2] = LUMA_tex(vec2((fp + vec2(-0.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[3] = LUMA_tex(vec2((fp + vec2( 0.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[4] = LUMA_tex(vec2((fp + vec2( 1.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[5] = LUMA_tex(vec2((fp + vec2( 2.5, 0.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[6] = LUMA_tex(vec2((fp + vec2(-0.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[7] = LUMA_tex(vec2((fp + vec2( 0.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[8] = LUMA_tex(vec2((fp + vec2( 1.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[9] = LUMA_tex(vec2((fp + vec2( 2.5, 1.5)) * CHROMA_pt)).x;
|
||||
luma_pixels[10] = LUMA_tex(vec2((fp + vec2(0.5, 2.5) ) * CHROMA_pt)).x;
|
||||
luma_pixels[11] = LUMA_tex(vec2((fp + vec2(1.5, 2.5) ) * CHROMA_pt)).x;
|
||||
|
||||
|
||||
// Sharp spatial filter
|
||||
float wd1[12];
|
||||
wd1[0] = comp_wd1(vec2( 0.0,-1.0) - pp);
|
||||
wd1[1] = comp_wd1(vec2( 1.0,-1.0) - pp);
|
||||
wd1[2] = comp_wd1(vec2(-1.0, 0.0) - pp);
|
||||
wd1[3] = comp_wd1(vec2( 0.0, 0.0) - pp);
|
||||
wd1[4] = comp_wd1(vec2( 1.0, 0.0) - pp);
|
||||
wd1[5] = comp_wd1(vec2( 2.0, 0.0) - pp);
|
||||
wd1[6] = comp_wd1(vec2(-1.0, 1.0) - pp);
|
||||
wd1[7] = comp_wd1(vec2( 0.0, 1.0) - pp);
|
||||
wd1[8] = comp_wd1(vec2( 1.0, 1.0) - pp);
|
||||
wd1[9] = comp_wd1(vec2( 2.0, 1.0) - pp);
|
||||
wd1[10] = comp_wd1(vec2( 0.0, 2.0) - pp);
|
||||
wd1[11] = comp_wd1(vec2( 1.0, 2.0) - pp);
|
||||
|
||||
float wt1 = 0.0;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
wt1 += wd1[i];
|
||||
}
|
||||
|
||||
vec2 ct1 = vec2(0.0);
|
||||
for (int i = 0; i < 12; i++) {
|
||||
ct1 += wd1[i] * chroma_pixels[i];
|
||||
}
|
||||
|
||||
vec2 chroma_spatial = ct1 / wt1;
|
||||
|
||||
// Bilateral filter
|
||||
float wd2[12];
|
||||
wd2[0] = comp_wd2(vec2( 0.0,-1.0) - pp);
|
||||
wd2[1] = comp_wd2(vec2( 1.0,-1.0) - pp);
|
||||
wd2[2] = comp_wd2(vec2(-1.0, 0.0) - pp);
|
||||
wd2[3] = comp_wd2(vec2( 0.0, 0.0) - pp);
|
||||
wd2[4] = comp_wd2(vec2( 1.0, 0.0) - pp);
|
||||
wd2[5] = comp_wd2(vec2( 2.0, 0.0) - pp);
|
||||
wd2[6] = comp_wd2(vec2(-1.0, 1.0) - pp);
|
||||
wd2[7] = comp_wd2(vec2( 0.0, 1.0) - pp);
|
||||
wd2[8] = comp_wd2(vec2( 1.0, 1.0) - pp);
|
||||
wd2[9] = comp_wd2(vec2( 2.0, 1.0) - pp);
|
||||
wd2[10] = comp_wd2(vec2( 0.0, 2.0) - pp);
|
||||
wd2[11] = comp_wd2(vec2( 1.0, 2.0) - pp);
|
||||
|
||||
float wi[12];
|
||||
for (int i = 0; i < 12; i++) {
|
||||
wi[i] = comp_wi(luma_zero - luma_pixels[i]);
|
||||
}
|
||||
|
||||
float w[12];
|
||||
for (int i = 0; i < 12; i++) {
|
||||
w[i] = comp_w(wd2[i], wi[i]);
|
||||
}
|
||||
|
||||
float wt2 = 0.0;
|
||||
for (int i = 0; i < 12; i++) {
|
||||
wt2 += w[i];
|
||||
}
|
||||
|
||||
vec2 ct2 = vec2(0.0);
|
||||
for (int i = 0; i < 12; i++) {
|
||||
ct2 += w[i] * chroma_pixels[i];
|
||||
}
|
||||
|
||||
vec2 chroma_bilat = ct2 / wt2;
|
||||
|
||||
|
||||
// Coefficient of determination
|
||||
float luma_avg_12 = 0.0;
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_avg_12 += luma_pixels[i];
|
||||
}
|
||||
luma_avg_12 /= 12.0;
|
||||
|
||||
float luma_var_12 = 0.0;
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_var_12 += pow(luma_pixels[i] - luma_avg_12, 2.0);
|
||||
}
|
||||
|
||||
vec2 chroma_avg_12 = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
chroma_avg_12 += chroma_pixels[i];
|
||||
}
|
||||
chroma_avg_12 /= 12.0;
|
||||
|
||||
vec2 chroma_var_12 = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
chroma_var_12 += pow(chroma_pixels[i] - chroma_avg_12, vec2(2.0));
|
||||
}
|
||||
|
||||
vec2 luma_chroma_cov_12 = vec2(0.0);
|
||||
for(int i = 0; i < 12; i++) {
|
||||
luma_chroma_cov_12 += (luma_pixels[i] - luma_avg_12) * (chroma_pixels[i] - chroma_avg_12);
|
||||
}
|
||||
|
||||
vec2 corr = abs(luma_chroma_cov_12 / max(sqrt(luma_var_12 * chroma_var_12), division_limit));
|
||||
corr = clamp(corr, 0.0, 1.0);
|
||||
|
||||
output_pix.xy = mix(chroma_spatial, chroma_bilat, pow(corr, vec2(2.0)) / 2.0);
|
||||
output_pix.xy = clamp(output_pix.xy, 0.0, 1.0);
|
||||
return output_pix;
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue