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updated mpv config
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1 changed files with 5 additions and 5 deletions
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@ -161,11 +161,11 @@ vo=gpu-next
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#on windows be careful of using dxva2, d3d11va is better.
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#on windows be careful of using dxva2, d3d11va is better.
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#hwdec=auto-safe
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#hwdec=auto-safe
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#hwdec=auto-copy-safe #enables copyback
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hwdec=auto-copy-safe #enables copyback, requires more resources
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#bwdif is now the fallback deinterlacer, but only vulkan has bwdif hw deinterlacing
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#bwdif is now the fallback deinterlacer, but only vulkan has bwdif hw deinterlacing
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hwdec=vulkan
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#hwdec=vulkan-copy
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@ -176,7 +176,7 @@ hwdec=vulkan
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#vulkan-device='Intel(R) Iris(R) Xe Graphics'
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#vulkan-device='Intel(R) Iris(R) Xe Graphics'
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#vulkan-device='NVIDIA GeForce RTX 4060 Laptop GPU'
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#vulkan-device='NVIDIA GeForce RTX 4060 Laptop GPU'
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gpu-context=winvk
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#gpu-context=winvk
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vulkan-async-compute=yes
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vulkan-async-compute=yes
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vulkan-async-transfer=yes
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vulkan-async-transfer=yes
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vulkan-queue-count=1
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vulkan-queue-count=1
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@ -266,8 +266,8 @@ hdr-peak-percentile=99.995 #use 99.995 for better hdr
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gamut-mapping-mode=perceptual
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gamut-mapping-mode=perceptual
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#perceptual (0) changes all the colors to fit inside colorspace, better when many out of gamut colors
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#icc intent perceptual (0) changes all the colors to fit inside colorspace, better when many out of gamut colors
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#relative colorimetric maps white of source to white of output and clips out of gamut colors
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#relative colorimetric (1) maps white of source to white of output and clips out of gamut colors
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#on wide color gamut monitors, perceptual may lead to oversaturation
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#on wide color gamut monitors, perceptual may lead to oversaturation
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icc-intent=0
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icc-intent=0
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