updated mpv config

This commit is contained in:
gaitas13 2024-10-15 21:19:32 +02:00
parent bec799225f
commit f8760f1311

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@ -161,11 +161,11 @@ vo=gpu-next
#on windows be careful of using dxva2, d3d11va is better. #on windows be careful of using dxva2, d3d11va is better.
#hwdec=auto-safe #hwdec=auto-safe
#hwdec=auto-copy-safe #enables copyback hwdec=auto-copy-safe #enables copyback, requires more resources
#bwdif is now the fallback deinterlacer, but only vulkan has bwdif hw deinterlacing #bwdif is now the fallback deinterlacer, but only vulkan has bwdif hw deinterlacing
hwdec=vulkan #hwdec=vulkan-copy
@ -176,7 +176,7 @@ hwdec=vulkan
#vulkan-device='Intel(R) Iris(R) Xe Graphics' #vulkan-device='Intel(R) Iris(R) Xe Graphics'
#vulkan-device='NVIDIA GeForce RTX 4060 Laptop GPU' #vulkan-device='NVIDIA GeForce RTX 4060 Laptop GPU'
gpu-context=winvk #gpu-context=winvk
vulkan-async-compute=yes vulkan-async-compute=yes
vulkan-async-transfer=yes vulkan-async-transfer=yes
vulkan-queue-count=1 vulkan-queue-count=1
@ -266,8 +266,8 @@ hdr-peak-percentile=99.995 #use 99.995 for better hdr
gamut-mapping-mode=perceptual gamut-mapping-mode=perceptual
#perceptual (0) changes all the colors to fit inside colorspace, better when many out of gamut colors #icc intent perceptual (0) changes all the colors to fit inside colorspace, better when many out of gamut colors
#relative colorimetric maps white of source to white of output and clips out of gamut colors #relative colorimetric (1) maps white of source to white of output and clips out of gamut colors
#on wide color gamut monitors, perceptual may lead to oversaturation #on wide color gamut monitors, perceptual may lead to oversaturation
icc-intent=0 icc-intent=0