// MIT License // Copyright (c) 2023 João Chrisóstomo // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. //!HOOK CHROMA //!BIND LUMA //!BIND HOOKED //!SAVE LUMA_LOWRES //!WIDTH CHROMA.w //!HEIGHT LUMA.h //!WHEN CHROMA.w LUMA.w < //!DESC Chroma From Luma Prediction (Downscaling Luma 1st Step) vec4 hook() { float factor = ceil(LUMA_size.x / HOOKED_size.x); int start = int(ceil(-factor / 2.0 - 0.5)); int end = int(floor(factor / 2.0 - 0.5)); float output_luma = 0.0; int wt = 0; for (int dx = start; dx <= end; dx++) { output_luma += LUMA_texOff(vec2(dx + 0.5, 0.0)).x; wt++; } vec4 output_pix = vec4(output_luma / float(wt), 0.0, 0.0, 1.0); return output_pix; } //!HOOK CHROMA //!BIND LUMA_LOWRES //!BIND HOOKED //!SAVE LUMA_LOWRES //!WIDTH CHROMA.w //!HEIGHT CHROMA.h //!WHEN CHROMA.w LUMA.w < //!DESC Chroma From Luma Prediction (Downscaling Luma 2nd Step) vec4 hook() { float factor = ceil(LUMA_LOWRES_size.y / HOOKED_size.y); int start = int(ceil(-factor / 2.0 - 0.5)); int end = int(floor(factor / 2.0 - 0.5)); float output_luma = 0.0; int wt = 0; for (int dy = start; dy <= end; dy++) { output_luma += LUMA_LOWRES_texOff(vec2(0.0, dy + 0.5)).x; wt++; } vec4 output_pix = vec4(output_luma / float(wt), 0.0, 0.0, 1.0); return output_pix; } //!HOOK CHROMA //!BIND HOOKED //!BIND LUMA //!BIND LUMA_LOWRES //!WHEN CHROMA.w LUMA.w < //!WIDTH LUMA.w //!HEIGHT LUMA.h //!OFFSET ALIGN //!DESC Chroma From Luma Prediction (Upscaling Chroma) #define USE_12_TAP_REGRESSION 1 #define USE_4_TAP_REGRESSION 0 float comp_wd(vec2 distance) { float d2 = min(pow(length(distance), 2.0), 4.0); return (25.0 / 16.0 * pow(2.0 / 5.0 * d2 - 1.0, 2.0) - (25.0 / 16.0 - 1.0)) * pow(1.0 / 4.0 * d2 - 1.0, 2.0); } vec4 hook() { float ar_strength = 0.75; vec4 output_pix = vec4(0.0, 0.0, 0.0, 1.0); float luma_zero = LUMA_texOff(0.0).x; vec2 pp = HOOKED_pos * HOOKED_size - vec2(0.5); vec2 fp = floor(pp); pp -= fp; #ifdef HOOKED_gather vec4 chroma_quads[4][2]; chroma_quads[0][0] = HOOKED_gather(vec2((fp + vec2(0.0, 0.0)) * HOOKED_pt), 0); chroma_quads[1][0] = HOOKED_gather(vec2((fp + vec2(2.0, 0.0)) * HOOKED_pt), 0); chroma_quads[2][0] = HOOKED_gather(vec2((fp + vec2(0.0, 2.0)) * HOOKED_pt), 0); chroma_quads[3][0] = HOOKED_gather(vec2((fp + vec2(2.0, 2.0)) * HOOKED_pt), 0); chroma_quads[0][1] = HOOKED_gather(vec2((fp + vec2(0.0, 0.0)) * HOOKED_pt), 1); chroma_quads[1][1] = HOOKED_gather(vec2((fp + vec2(2.0, 0.0)) * HOOKED_pt), 1); chroma_quads[2][1] = HOOKED_gather(vec2((fp + vec2(0.0, 2.0)) * HOOKED_pt), 1); chroma_quads[3][1] = HOOKED_gather(vec2((fp + vec2(2.0, 2.0)) * HOOKED_pt), 1); vec2 chroma_pixels[12]; chroma_pixels[0] = vec2(chroma_quads[0][0].z, chroma_quads[0][1].z); chroma_pixels[1] = vec2(chroma_quads[1][0].w, chroma_quads[1][1].w); chroma_pixels[2] = vec2(chroma_quads[0][0].x, chroma_quads[0][1].x); chroma_pixels[3] = vec2(chroma_quads[0][0].y, chroma_quads[0][1].y); chroma_pixels[4] = vec2(chroma_quads[1][0].x, chroma_quads[1][1].x); chroma_pixels[5] = vec2(chroma_quads[1][0].y, chroma_quads[1][1].y); chroma_pixels[6] = vec2(chroma_quads[2][0].w, chroma_quads[2][1].w); chroma_pixels[7] = vec2(chroma_quads[2][0].z, chroma_quads[2][1].z); chroma_pixels[8] = vec2(chroma_quads[3][0].w, chroma_quads[3][1].w); chroma_pixels[9] = vec2(chroma_quads[3][0].z, chroma_quads[3][1].z); chroma_pixels[10] = vec2(chroma_quads[2][0].y, chroma_quads[2][1].y); chroma_pixels[11] = vec2(chroma_quads[3][0].x, chroma_quads[3][1].x); #if (USE_12_TAP_REGRESSION == 1 || USE_4_TAP_REGRESSION == 1) vec4 luma_quads[4]; luma_quads[0] = LUMA_LOWRES_gather(vec2((fp + vec2(0.0, 0.0)) * HOOKED_pt), 0); luma_quads[1] = LUMA_LOWRES_gather(vec2((fp + vec2(2.0, 0.0)) * HOOKED_pt), 0); luma_quads[2] = LUMA_LOWRES_gather(vec2((fp + vec2(0.0, 2.0)) * HOOKED_pt), 0); luma_quads[3] = LUMA_LOWRES_gather(vec2((fp + vec2(2.0, 2.0)) * HOOKED_pt), 0); float luma_pixels[12]; luma_pixels[0] = luma_quads[0].z; luma_pixels[1] = luma_quads[1].w; luma_pixels[2] = luma_quads[0].x; luma_pixels[3] = luma_quads[0].y; luma_pixels[4] = luma_quads[1].x; luma_pixels[5] = luma_quads[1].y; luma_pixels[6] = luma_quads[2].w; luma_pixels[7] = luma_quads[2].z; luma_pixels[8] = luma_quads[3].w; luma_pixels[9] = luma_quads[3].z; luma_pixels[10] = luma_quads[2].y; luma_pixels[11] = luma_quads[3].x; #endif #else vec2 chroma_pixels[12]; chroma_pixels[0] = HOOKED_tex(vec2((fp + vec2(0.5, -0.5)) * HOOKED_pt)).xy; chroma_pixels[1] = HOOKED_tex(vec2((fp + vec2(1.5, -0.5)) * HOOKED_pt)).xy; chroma_pixels[2] = HOOKED_tex(vec2((fp + vec2(-0.5, 0.5)) * HOOKED_pt)).xy; chroma_pixels[3] = HOOKED_tex(vec2((fp + vec2( 0.5, 0.5)) * HOOKED_pt)).xy; chroma_pixels[4] = HOOKED_tex(vec2((fp + vec2( 1.5, 0.5)) * HOOKED_pt)).xy; chroma_pixels[5] = HOOKED_tex(vec2((fp + vec2( 2.5, 0.5)) * HOOKED_pt)).xy; chroma_pixels[6] = HOOKED_tex(vec2((fp + vec2(-0.5, 1.5)) * HOOKED_pt)).xy; chroma_pixels[7] = HOOKED_tex(vec2((fp + vec2( 0.5, 1.5)) * HOOKED_pt)).xy; chroma_pixels[8] = HOOKED_tex(vec2((fp + vec2( 1.5, 1.5)) * HOOKED_pt)).xy; chroma_pixels[9] = HOOKED_tex(vec2((fp + vec2( 2.5, 1.5)) * HOOKED_pt)).xy; chroma_pixels[10] = HOOKED_tex(vec2((fp + vec2( 0.5, 2.5)) * HOOKED_pt)).xy; chroma_pixels[11] = HOOKED_tex(vec2((fp + vec2( 1.5, 2.5)) * HOOKED_pt)).xy; #if (USE_12_TAP_REGRESSION == 1 || USE_4_TAP_REGRESSION == 1) float luma_pixels[12]; luma_pixels[0] = LUMA_LOWRES_tex(vec2((fp + vec2(0.5, -0.5)) * HOOKED_pt)).x; luma_pixels[1] = LUMA_LOWRES_tex(vec2((fp + vec2(1.5, -0.5)) * HOOKED_pt)).x; luma_pixels[2] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 0.5)) * HOOKED_pt)).x; luma_pixels[3] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 0.5)) * HOOKED_pt)).x; luma_pixels[4] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 0.5)) * HOOKED_pt)).x; luma_pixels[5] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 0.5)) * HOOKED_pt)).x; luma_pixels[6] = LUMA_LOWRES_tex(vec2((fp + vec2(-0.5, 1.5)) * HOOKED_pt)).x; luma_pixels[7] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 1.5)) * HOOKED_pt)).x; luma_pixels[8] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 1.5)) * HOOKED_pt)).x; luma_pixels[9] = LUMA_LOWRES_tex(vec2((fp + vec2( 2.5, 1.5)) * HOOKED_pt)).x; luma_pixels[10] = LUMA_LOWRES_tex(vec2((fp + vec2( 0.5, 2.5)) * HOOKED_pt)).x; luma_pixels[11] = LUMA_LOWRES_tex(vec2((fp + vec2( 1.5, 2.5)) * HOOKED_pt)).x; #endif #endif vec2 chroma_min = vec2(1e8); chroma_min = min(chroma_min, chroma_pixels[3]); chroma_min = min(chroma_min, chroma_pixels[4]); chroma_min = min(chroma_min, chroma_pixels[7]); chroma_min = min(chroma_min, chroma_pixels[8]); vec2 chroma_max = vec2(1e-8); chroma_max = max(chroma_max, chroma_pixels[3]); chroma_max = max(chroma_max, chroma_pixels[4]); chroma_max = max(chroma_max, chroma_pixels[7]); chroma_max = max(chroma_max, chroma_pixels[8]); float wd[12]; wd[0] = comp_wd(vec2( 0.0,-1.0) - pp); wd[1] = comp_wd(vec2( 1.0,-1.0) - pp); wd[2] = comp_wd(vec2(-1.0, 0.0) - pp); wd[3] = comp_wd(vec2( 0.0, 0.0) - pp); wd[4] = comp_wd(vec2( 1.0, 0.0) - pp); wd[5] = comp_wd(vec2( 2.0, 0.0) - pp); wd[6] = comp_wd(vec2(-1.0, 1.0) - pp); wd[7] = comp_wd(vec2( 0.0, 1.0) - pp); wd[8] = comp_wd(vec2( 1.0, 1.0) - pp); wd[9] = comp_wd(vec2( 2.0, 1.0) - pp); wd[10] = comp_wd(vec2( 0.0, 2.0) - pp); wd[11] = comp_wd(vec2( 1.0, 2.0) - pp); float wt = 0.0; for (int i = 0; i < 12; i++) { wt += wd[i]; } vec2 ct = vec2(0.0); for (int i = 0; i < 12; i++) { ct += wd[i] * chroma_pixels[i]; } vec2 chroma_spatial = clamp(ct / wt, 0.0, 1.0); chroma_spatial = mix(chroma_spatial, clamp(chroma_spatial, chroma_min, chroma_max), ar_strength); #if (USE_12_TAP_REGRESSION == 1 || USE_4_TAP_REGRESSION == 1) float luma_avg_12 = 0.0; for(int i = 0; i < 12; i++) { luma_avg_12 += luma_pixels[i]; } luma_avg_12 /= 12.0; float luma_var_12 = 0.0; for(int i = 0; i < 12; i++) { luma_var_12 += pow(luma_pixels[i] - luma_avg_12, 2.0); } vec2 chroma_avg_12 = vec2(0.0); for(int i = 0; i < 12; i++) { chroma_avg_12 += chroma_pixels[i]; } chroma_avg_12 /= 12.0; vec2 chroma_var_12 = vec2(0.0); for(int i = 0; i < 12; i++) { chroma_var_12 += pow(chroma_pixels[i] - chroma_avg_12, vec2(2.0)); } vec2 luma_chroma_cov_12 = vec2(0.0); for(int i = 0; i < 12; i++) { luma_chroma_cov_12 += (luma_pixels[i] - luma_avg_12) * (chroma_pixels[i] - chroma_avg_12); } vec2 corr = abs(luma_chroma_cov_12 / max(sqrt(luma_var_12 * chroma_var_12), 1e-6)); corr = clamp(corr, 0.0, 1.0); #endif #if (USE_12_TAP_REGRESSION == 1) vec2 alpha_12 = luma_chroma_cov_12 / max(luma_var_12, 1e-6); vec2 beta_12 = chroma_avg_12 - alpha_12 * luma_avg_12; vec2 chroma_pred_12 = clamp(alpha_12 * luma_zero + beta_12, 0.0, 1.0); chroma_pred_12 = mix(chroma_spatial, chroma_pred_12, pow(corr, vec2(2.0)) / 2.0); #endif #if (USE_4_TAP_REGRESSION == 1) float luma_avg_4 = 0.0; luma_avg_4 += luma_pixels[3]; luma_avg_4 += luma_pixels[4]; luma_avg_4 += luma_pixels[7]; luma_avg_4 += luma_pixels[8]; luma_avg_4 /= 4.0; float luma_var_4 = 0.0; luma_var_4 += pow(luma_pixels[3] - luma_avg_4, 2.0); luma_var_4 += pow(luma_pixels[4] - luma_avg_4, 2.0); luma_var_4 += pow(luma_pixels[7] - luma_avg_4, 2.0); luma_var_4 += pow(luma_pixels[8] - luma_avg_4, 2.0); vec2 chroma_avg_4 = vec2(0.0); chroma_avg_4 += chroma_pixels[3]; chroma_avg_4 += chroma_pixels[4]; chroma_avg_4 += chroma_pixels[7]; chroma_avg_4 += chroma_pixels[8]; chroma_avg_4 /= 4.0; vec2 luma_chroma_cov_4 = vec2(0.0); luma_chroma_cov_4 += (luma_pixels[3] - luma_avg_4) * (chroma_pixels[3] - chroma_avg_4); luma_chroma_cov_4 += (luma_pixels[4] - luma_avg_4) * (chroma_pixels[4] - chroma_avg_4); luma_chroma_cov_4 += (luma_pixels[7] - luma_avg_4) * (chroma_pixels[7] - chroma_avg_4); luma_chroma_cov_4 += (luma_pixels[8] - luma_avg_4) * (chroma_pixels[8] - chroma_avg_4); vec2 alpha_4 = luma_chroma_cov_4 / max(luma_var_4, 1e-4); vec2 beta_4 = chroma_avg_4 - alpha_4 * luma_avg_4; vec2 chroma_pred_4 = clamp(alpha_4 * luma_zero + beta_4, 0.0, 1.0); if (chroma_min.x > 0.5) { chroma_pred_4.x = clamp(chroma_pred_4.x, 0.5, 1.0); } if (chroma_min.y > 0.5) { chroma_pred_4.y = clamp(chroma_pred_4.y, 0.5, 1.0); } if (chroma_max.x < 0.5) { chroma_pred_4.x = clamp(chroma_pred_4.x, 0.0, 0.5); } if (chroma_max.y < 0.5) { chroma_pred_4.y = clamp(chroma_pred_4.y, 0.0, 0.5); } chroma_pred_4 = mix(chroma_spatial, chroma_pred_4, pow(corr, vec2(2.0)) / 2.0); #endif #if (USE_12_TAP_REGRESSION == 1 && USE_4_TAP_REGRESSION == 1) output_pix.xy = mix(chroma_pred_4, chroma_pred_12, 0.5); #elif (USE_12_TAP_REGRESSION == 1 && USE_4_TAP_REGRESSION == 0) output_pix.xy = chroma_pred_12; #elif (USE_12_TAP_REGRESSION == 0 && USE_4_TAP_REGRESSION == 1) output_pix.xy = chroma_pred_4; #else output_pix.xy = chroma_spatial; #endif output_pix.xy = clamp(output_pix.xy, 0.0, 1.0); return output_pix; }