// MIT License // Copyright (c) 2023 João Chrisóstomo // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. //!PARAM intensity_coeff //!TYPE float //!MINIMUM 0.0 256.0 //!HOOK CHROMA //!BIND CHROMA //!BIND LUMA //!WIDTH LUMA.w //!HEIGHT LUMA.h //!WHEN CHROMA.w LUMA.w < //!OFFSET ALIGN //!DESC Fast Bilateral (Upscaling Chroma) float comp_wi(float distance) { return exp(-intensity_coeff * distance * distance); } vec4 hook() { vec2 pp = CHROMA_pos * CHROMA_size - vec2(0.5); vec2 fp = floor(pp); pp -= fp; float luma_00 = LUMA_texOff(0).x; vec2 chroma_11 = CHROMA_tex(vec2(fp + vec2(0.5)) * CHROMA_pt).xy; vec2 chroma_12 = CHROMA_tex(vec2(fp + vec2(0.5, 1.5)) * CHROMA_pt).xy; vec2 chroma_21 = CHROMA_tex(vec2(fp + vec2(1.5, 0.5)) * CHROMA_pt).xy; vec2 chroma_22 = CHROMA_tex(vec2(fp + vec2(1.5, 1.5)) * CHROMA_pt).xy; float luma_11 = LUMA_tex(vec2(fp + vec2(0.5)) * CHROMA_pt).x; float luma_12 = LUMA_tex(vec2(fp + vec2(0.5, 1.5)) * CHROMA_pt).x; float luma_21 = LUMA_tex(vec2(fp + vec2(1.5, 0.5)) * CHROMA_pt).x; float luma_22 = LUMA_tex(vec2(fp + vec2(1.5, 1.5)) * CHROMA_pt).x; float wd11 = (1 - pp.y) * (1 - pp.x); float wd12 = pp.y * (1 - pp.x); float wd21 = (1 - pp.y) * pp.x; float wd22 = pp.y * pp.x; float wi11 = comp_wi(abs(luma_00 - luma_11)); float wi12 = comp_wi(abs(luma_00 - luma_12)); float wi21 = comp_wi(abs(luma_00 - luma_21)); float wi22 = comp_wi(abs(luma_00 - luma_22)); float w11 = wd11 * wi11; float w12 = wd12 * wi12; float w21 = wd21 * wi21; float w22 = wd22 * wi22; vec2 ct = chroma_11 * w11 + chroma_12 * w12 + chroma_21 * w21 + chroma_22 * w22; float wt = w11 + w12 + w21 + w22; vec4 output_pix = vec4(0.0, 0.0, 0.0, 1.0); output_pix.xy = ct / wt; return output_pix; }