diff --git a/.config/mpv/mpv.conf b/.config/mpv/mpv.conf index ade5c4a..5ffb8b6 100755 --- a/.config/mpv/mpv.conf +++ b/.config/mpv/mpv.conf @@ -273,7 +273,7 @@ icc-intent=0 [android-decent-hw] -scale=lanczos +scale=catmull_rom dscale=hermite diff --git a/.config/mpv/mpv.conf.bak b/.config/mpv/mpv.conf.bak new file mode 100644 index 0000000..ade5c4a --- /dev/null +++ b/.config/mpv/mpv.conf.bak @@ -0,0 +1,303 @@ +profile=pc-display-conf +#profile=tv-display-auto +#profile=android-decent-hw + + +#VIDEO + +#catmull_rom uses less resources than lanczos and ewa_lanczossharp. +#spline36 is kinda bad, for upscaling you should use bicubic catrom for preserving spatial proerties +#or a lanczos scaler (like ewa_lanczos or ewa_lanczossharp) for sharpness. + +#mitchell = bicubic b 1/3 c 1/3, can be tuned with scale-param1 and scale-param2 +#catmull_rom = bicubic b 0 c 0.5 +#hermite = bicubic b 0 c 0 + +scale=lanczos + +#dscale, like scale, but for downscaling, +#it defaults to scale if unset + +#Due to not having a negative lobe, hermite is better for +#downscaling (less ringing and aliasing), mitchell could work too +#hermite is sharper than mitchell +#https://github.com/mpv-player/mpv/pull/12384#issuecomment-1716775594 +#https://github.com/mpv-player/mpv/pull/12384#issuecomment-1716855374 + +dscale=hermite + + +#'catmull_rom', 'sinc(blackman window)', hanning 'lanczos' +#For a traditional scaler, is better to use sinc, but it has more resource usage than catmull_rom. +cscale=catmull_rom +#cscale-window=blackman #for sinc +#cscale-radius=3 #taps for sinc + +#https://github.com/mpv-player/mpv/issues/12163 +#you can also use 'FastBilateral', 'JointBilateral', 'MemeBilateral' or KrigBilateral +#meme shaders if you trust them. +#Fast and Joint may have staircase artifacts. +#Meme is Joint with + CfL (Chroma from Luma prediction), so you can instead use Fast and CfL +#together for better performance. +#glsl-shader="~~/shaders/FastBilateral.glsl" +#glsl-shader="~~/shaders/CfL_Prediction.glsl" #CfL has big accuracy issues + +#There are memes about bilinear cscale being the true way the encoder and encoding software +#intended the chroma to be watched, if you believe them or not is up to you. + + +#can decrease performance depending on scalers, more noticeable on 4k content +correct-downscaling=yes + +#enabling them gives better quality with almost no performance impact +linear-downscaling=yes +sigmoid-upscaling=yes + + +# AUDIO + + +#audio-device=alsa/default + +#Audio output drivers +ao=pipewire,coreauido,pulse,wasapi, + +volume=100 +volume-max=200 + +# enabling it will keep the pitch when changing speed +#audio-pitch-correction=no + +# the audio will upmix and downmix to channel config, for example +# 'stereo' for 2.0 and 5.1 for 5.1, 'auto' will try to avoid up/downmixing +# default is 'auto-safe'. +audio-channels=stereo + +#raw bitperfect audio, but you can only hear mpv +audio-exclusive=no + + + + +# OTHER + +#Load external audio with (almost) the same name as the video. +audio-file-auto=fuzzy + +sub-auto=fuzzy + +#user-agent="Mozilla/5.0" + +#Tries to load subtitles in these languages, if one is not available +#it falls back to the next one. +slang=en + +#same for audio +#alang=ja,en + +#Changes subtitle encoding, if the file is valid utf8 it prefers it, +#add '+' in front of codepage '+utf8' to force it. +#sub-codepage=utf8 + +# You can also include other configuration files. +#include=/path/to/the/file/you/want/to/include + + + +# SCREENSHOTS + + +screenshot-format=png + +screenshot-tag-colorspace=no + +screenshot-high-bit-depth=no + +screenshot-template="mpv-shot-%tY-%tm-%td_%tH-%tM-%tS" + +screenshot-directory=~/Pictures/ + +screenshot-png-compression=9 + +screenshot-png-filter=0 + + + + +# DEBANDING + + +deband=no + + + +# HARDWARE DECODING + +#gpu has better performance but gpu-next has better hdr. +#vo=gpu +vo=gpu-next + +#on windows be careful of using dxva2, d3d11va is better. +hwdec=auto-safe +#hwdec=auto-copy-safe #enables copyback + +#vulkan hwdec has better default hw deinterlacing (bwdif), +#you can still use bwdif without vulkan, using copyback. +#hwdec=vulkan + + +#vulkan uses more resources,but has better hdr compatibility +#gpu-api=opengl # Uncomment this if you notice stuttering with vulkan, opengl may cause screen tearing depending of your config +#gpu-api=vulkan # Comment this if you notice stuttering and uncomment the above line + +vulkan-device='Intel(R) UHD Graphics 620' +#vulkan-device='NVIDIA GeForce MX110' + +#gpu-context=winvk +vulkan-async-compute=yes +vulkan-async-transfer=yes +vulkan-queue-count=1 + +#opengl-waitvsync=yes +vd-lavc-dr=yes +spirv-compiler=auto + + +# TEMPORAL INTERPOLATION (BETWEEN FRAMES) + +#interpolation=yes +#interpolation-threshold=-1 +#video-sync=display-resample #can help with interpolation + +#for tscale you can use 'sphinx' (smoother) or 'oversample' (less blurry) +#tscale=sphinx +#tscale-blur=0.6991556596428412 #magic haasn number for sphinx + +video-sync=audio #fix desync on d3d11va-copy when not using gpu-api = opengl or vulkan + + + + + + +# PROFILES + + + +#bwdif deinterlacing profile + +[bwdifdeint] +profile-desc="Deinterlacing mode: bwdif bob" +#deinterlacing, bwdif and w3fdif are better quality than yadif +vf-append=bwdif=deint=1 +#deinterlace=yes +#vf=bwdif +#vf-togle=bwdif +#vo-vaapi-deint-mode=bob + +[deinterlace-no] +profile-desc="Deinterlacing mode: disabled" +vf-remove=bwdif +deinterlace=no +vf-clr + + +#[bwdifdeint-autoprofile] +#profile-cond=p["video-format/tff"] +#profile=bwdifdeint + + +#diplays + +[pc-display-conf] +dither-depth=8 +dither=fruit +#dither-size-fruit=8 + +#common primaries for modern displays are 'bt.709' (sRGB), 'bt.2020', 'apple' (Apple RGB), 'adobe' (Adobe RGB) and 'dci-p3' +target-prim=bt.709 + +# transfer characteristics (gamma), you can leave it on 'auto', you can also use 'bt.1886', 'srgb', 'linear', 'pq' or another option +target-trc=srgb + +#you can leave it on 'auto', sdr is '203' +target-peak=auto + + +[tv-display-auto] +dither-depth=auto +#dither=fruit +#dither-size-fruit=8 + +#common primaries for modern displays are 'bt.709' (sRGB), 'bt.2020', 'apple' (Apple RGB), 'adobe' (Adobe RGB) and 'dci-p3' +target-prim=auto + +# transfer characteristics (gamma), you can leave it on 'auto', you can also use 'bt.1886', 'srgb', 'linear', 'pq' or another option +target-trc=auto + +#you can leave it on 'auto', sdr is '203' +target-peak=auto + + +[tonemaping-pc] + +# HDR TONE MAPPING + +#https://github.com/mpv-player/mpv/pull/6564#issuecomment-473522461 +#https://doodad.dev/dither-me-this/ + + + +hdr-compute-peak=yes #uses own algorythm instead of metadata + +allow-delayed-peak-detect=yes #enable for better performance + + +#You can use 'spline' (probably better), 'bt.2390', 'bt.2446a' or leave it on 'auto'. +tone-mapping=spline + +#tone-mapping-param=1.5 #For bt.2390, mpv default 1.0 and some like 1.5, for spline default is 0.3 + +hdr-peak-percentile=99.995 #use 99.995 for better hdr +#hdr-contrast-recovery=0.30 #better hdr, less performance + +#tone-mapping-mode=hybrid #deprecated https://github.com/mpv-player/mpv/commit/b4c98cb04c87999eccd061cc59e6f5f8fa706220 + +gamut-mapping-mode=perceptual + +icc-intent=0 + +#blend-subtitles=yes + + + +[android-decent-hw] + +scale=lanczos + +dscale=hermite + +cscale=catmull_rom + +correct-downscaling=no + +linear-downscaling=yes +sigmoid-upscaling=yes + +#vo=gpu +vo=gpu-next + +hwdec=auto-safe +#hwdec=auto-copy-safe +#hwdec=vulkan + +#gpu-api=opengl +#gpu-api=vulkan + +vulkan-async-compute=yes +vulkan-async-transfer=yes +vulkan-queue-count=1 + +#opengl-waitvsync=yes +vd-lavc-dr=yes +#spirv-compiler=auto