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changed cscale and better comments and organization for mpv.conf
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1 changed files with 69 additions and 65 deletions
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@ -1,23 +1,21 @@
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#VIDEO
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#VIDEO
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#Mitchell-Netravali. The B and C parameters can be set with --scale-param1 and
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#--scale-param2. This filter is very good at downscaling (see --dscale).
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#catmull_rom uses less resources than lanczos
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#catmull_rom uses less resources than lanczos and ewa_lanczossharp.
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#spline36 is kinda bad, for upscaling you should use bicubic catrom for preserving spatial proerties
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#spline36 is kinda bad, for upscaling you should use bicubic catrom for preserving spatial proerties
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#or a lanczos scaler (like ewa_lanczos or ewa_lanczossharp) for sharpness
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#or a lanczos scaler (like ewa_lanczos or ewa_lanczossharp) for sharpness.
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#mitchell = bicubic b 1/3 c 1/3, can be tuned with scale-param1 and scale-param2
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#catmull_rom = bicubic b 0 c 0.5
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#catmull_rom = bicubic b 0 c 0.5
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#mitchell = bicubic b 1/3 c 1/3
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#hermite = bicubic b 0 c 0
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#hermite = bicubic b 0 c 0
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scale=catmull_rom
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scale=catmull_rom
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#--dscale=<filter>
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#dscale, like scale, but for downscaling,
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#Like --scale, but apply these filters on downscaling instead.
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#it defaults to scale if unset
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#If this option is unset, the filter implied by --scale will be applied.
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#due to how negative lobes work, mitchell and hermite perform much better for downscaling (less ringing and aliasing)
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#Due to not having a negative lobe, mitchell and hermite are
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#much better for downscaling (less ringing and aliasing).
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#hermite is sharper than mitchell
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#hermite is sharper than mitchell
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#https://github.com/mpv-player/mpv/pull/12384#issuecomment-1716775594
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#https://github.com/mpv-player/mpv/pull/12384#issuecomment-1716775594
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#https://github.com/mpv-player/mpv/pull/12384#issuecomment-1716855374
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#https://github.com/mpv-player/mpv/pull/12384#issuecomment-1716855374
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@ -25,29 +23,25 @@ scale=catmull_rom
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dscale=hermite
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dscale=hermite
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#catmull_rom, sinc(blackman), ewa_hanning
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#'catmull_rom', 'sinc(blackman)', 'lanczos', 'ewa_hanning', 'ewa_lanczossharp'
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#For a traditional scaler, is better to use sinc, but it has random performance spikes and
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#For a traditional scaler, is better to use sinc, but it has more resource usage than catmull_rom.
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#more resource usage than catmull_rom
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cscale=sinc
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cscale=sinc
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cscale-window=blackman #for sinc
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cscale-window=blackman #for sinc
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cscale-radius=3 #for sinc
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cscale-radius=3 #for sinc
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#https://github.com/mpv-player/mpv/issues/12163
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#you can also use 'FastBilateral', 'JointBilateral', 'MemeBilateral' or KrigBilateral
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#you can also use 'FastBilateral', 'JointBilateral', 'MemeBilateral' or KrigBilateral
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#(less to more quality and performance) meme shaders for better chroma
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#meme shaders if you trust them.
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#FastBilateral and JointBilateral may have staircase artifacts
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#Fast and Joint may have staircase artifacts.
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#MemeBilateral is JointBilateral with + CfL (Chroma from Luma prediction), so you can also use FastBilateral and CfL together for better performance
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#Meme is Joint with + CfL (Chroma from Luma prediction), so you can instead use Fast and CfL
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glsl-shader="~~/shaders/FastBilateral.glsl"
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#together for better performance.
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#glsl-shader="~~/shaders/CfL_Prediction.glsl"
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#glsl-shader="~~/shaders/FastBilateral.glsl"
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#glsl-shader="~~/shaders/CfL_Prediction.glsl" #CfL has big accuracy issues
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#there are memes about bilinear cscale being the true way the encoder and encoding software
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#There are memes about bilinear cscale being the true way the encoder and encoding software
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#intended the chroma to be watched, if you believe them or not is up to you
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#intended the chroma to be watched, if you believe them or not is up to you.
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#cscale=bilinear
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#you can use sphinx (smoother) or oversample (less blurry), not a fan of them
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#tscale=sphinx
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#tscale-blur=0.6991556596428412 #magic haasn number for sphinx
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# AUDIO
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# AUDIO
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@ -55,47 +49,45 @@ glsl-shader="~~/shaders/FastBilateral.glsl"
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#audio-device=alsa/default
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#audio-device=alsa/default
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#Audio output drivers are interfaces to different audio output facilities.
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#Audio output drivers
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ao=pipewire,coreauido,pulse,wasapi,
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ao=pipewire,coreauido,pulse,wasapi,
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#Load external audio with (almost) the same name as the video
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audio-file-auto=fuzzy
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volume=100
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volume=100
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volume-max=200
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volume-max=200
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# Do not filter audio to keep pitch when changing playback speed.
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# enabling it will keep the pitch when changing speed
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#audio-pitch-correction=no
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#audio-pitch-correction=no
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# Output 5.1 audio natively, and upmix/downmix audio with a different format.
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# the audio will upmix and downmix to channel config, for example
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#audio-channels=5.1
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# 'stereo' for 2.0 and 5.1 for 5.1, 'auto' will try to avoid up/downmixing
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# Output 2.0 audio natively, and upmix/downmix audio with a different format.
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# default is 'auto-safe'.
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audio-channels=stereo
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audio-channels=stereo
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# Disable any automatic remix, _if_ the audio output accepts the audio format.
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# of the currently played file. See caveats mentioned in the manpage.
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# (The default is "auto-safe", see manpage.)
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#audio-channels=auto
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#raw bitperfect audio, but you can only hear mpv
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#raw bitperfect audio, but you can only hear mpv
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audio-exclusive=no
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audio-exclusive=no
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# OTHER
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# OTHER
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#Load external audio with (almost) the same name as the video.
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audio-file-auto=fuzzy
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sub-auto=fuzzy
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sub-auto=fuzzy
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#user-agent="Mozilla/5.0"
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#user-agent="Mozilla/5.0"
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#Tries to load subtitles in these languages, if one is not available
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# Display English subtitles if available.
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#it falls back to the next one.
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slang=en
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slang=en
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# Play Finnish audio if available, fall back to English otherwise.
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#same for audio
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#alang=fi,en
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#alang=ja,en
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# Change subtitle encoding. For Arabic subtitles use 'cp1256'.
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#Changes subtitle encoding, if the file is valid utf8 it prefers it,
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# If the file seems to be valid UTF-8, prefer UTF-8.
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#add '+' in front of codepage '+utf8' to force it.
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# (You can add '+' in front of the codepage to force it.)
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#sub-codepage=utf8
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#sub-codepage=cp1256
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# You can also include other configuration files.
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# You can also include other configuration files.
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#include=/path/to/the/file/you/want/to/include
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#include=/path/to/the/file/you/want/to/include
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@ -124,13 +116,16 @@ screenshot-png-filter=0
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# HDR TONE MAPPING
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# HDR TONE MAPPING
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dither=fruit
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#https://github.com/mpv-player/mpv/pull/6564#issuecomment-473522461
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#https://doodad.dev/dither-me-this/
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dither-depth=8
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dither-depth=8
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dither=fruit
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#dither-size-fruit=8
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#dither-size-fruit=8
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#common primaries for modern displays are 'bt.709' (sRGB), 'bt.2020', 'apple' (Apple RGB), 'adobe' (Adobe RGB), 'dci-p3'
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#common primaries for modern displays are 'bt.709' (sRGB), 'bt.2020', 'apple' (Apple RGB), 'adobe' (Adobe RGB) and 'dci-p3'
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target-prim=bt.709
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target-prim=bt.709
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# transfer characteristics (gamma), you can leave it on 'auto', you can also use 'bt.1886', 'srgb', 'linear', 'pq' or another option
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# transfer characteristics (gamma), you can leave it on 'auto', you can also use 'bt.1886', 'srgb', 'linear', 'pq' or another option
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@ -143,22 +138,21 @@ hdr-compute-peak=yes
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allow-delayed-peak-detect=yes #better performance
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allow-delayed-peak-detect=yes #better performance
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tone-mapping=bt.2390
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#tone-mapping-param=1.5
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#You can use 'spline' (probably better), 'bt.2390', 'bt.2446a' or leave it on 'auto'.
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tone-mapping=spline
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#tone-mapping-param=1.5 #For bt.2390, mpv default 1.0 and some like 1.5, for spline default is 0.3
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hdr-peak-percentile=100 #better leave it at 100
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hdr-peak-percentile=100 #better leave it at 100
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#tone-mapping-mode=hybrid #deprecated https://github.com/mpv-player/mpv/commit/b4c98cb04c87999eccd061cc59e6f5f8fa706220
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#tone-mapping-mode=hybrid #deprecated https://github.com/mpv-player/mpv/commit/b4c98cb04c87999eccd061cc59e6f5f8fa706220
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gamut-mapping-mode=darken
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gamut-mapping-mode=perceptual
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icc-intent=0
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icc-intent=0
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#blend-subtitles=yes
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#blend-subtitles=yes
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#tone-mapping=bt.2446a
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@ -171,37 +165,47 @@ deband=no
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# HARDWARE DECODING
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# HARDWARE DECODING
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#gpu has better performance but gpu-next has better hdr.
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#vo=gpu
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vo=gpu-next
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#on windows be careful of using dxva2, d3d11va is better.
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hwdec=auto-safe
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#hwdec=auto-copy-safe #enables copyback
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#hwdec=vulkan
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#vulkan uses more resources,but has better hdr compatibility
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#vulkan uses more resources,but has better hdr compatibility
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#if you use d3d11va-copy without opengl or vulkan, it may lead to video/audio desync
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#gpu-api=opengl # Uncomment this if you notice stuttering with vulkan, opengl may cause screen tearing depending of your config
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#gpu-api=opengl # Uncomment this if you notice stuttering with vulkan, opengl may cause screen tearing depending of your config
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#gpu-api=vulkan # Comment this if you notice stuttering and uncomment the above line
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#gpu-api=vulkan # Comment this if you notice stuttering and uncomment the above line
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vulkan-device='Intel(R) UHD Graphics 620'
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#vulkan-device='NVIDIA GeForce MX110'
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#gpu-context=winvk
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#gpu-context=winvk
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vulkan-async-compute=yes
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vulkan-async-compute=yes
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vulkan-async-transfer=yes
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vulkan-async-transfer=yes
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vulkan-queue-count=1
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vulkan-queue-count=1
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vulkan-device='Intel(R) UHD Graphics 620'
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#vulkan-device='NVIDIA GeForce MX110'
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#opengl-waitvsync=yes
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#opengl-waitvsync=yes
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vd-lavc-dr=yes #i think this solves screen tearing when using gpu-api=opengl
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vd-lavc-dr=yes
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spirv-compiler=auto
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spirv-compiler=auto
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hwdec=auto-safe
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#hwdec=auto-copy-safe
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#hwdec=vaapi
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# TEMPORAL INTERPOLATION (BETWEEN FRAMES)
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#hwdec=vulkan
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#hwdec=d3d11va-copy #windows only, auto-copy uses dxva2-copy instead of d3d11va-copy, but d3d11va-copy is better and has better color
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#hwdec=vaapi-copy
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#interpolation=yes
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#interpolation=yes
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#interpolation-threshold=-1
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#interpolation-threshold=-1
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#video-sync=display-resample
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#video-sync=display-resample #can help with interpolation
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#for tscale you can use 'sphinx' (smoother) or 'oversample' (less blurry)
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#tscale=sphinx
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#tscale-blur=0.6991556596428412 #magic haasn number for sphinx
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video-sync=audio #fix desync on d3d11va-copy when not using gpu-api = opengl or vulkan
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video-sync=audio #fix desync on d3d11va-copy when not using gpu-api = opengl or vulkan
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#gpu has better performance but gpu-next has better hdr
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#vo=gpu
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vo=gpu-next
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